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enthusi
Registered: May 2004 Posts: 679 |
Double Screen Pixeling compo!
We remind you of the deadline
April 30th 2011.
of our double screen c64pixels.com competition!
Read about the rules further down.
First the compo-prizes!:
First three places win:
Either a T-shirt with the submitted entry printed vertically on it,
or in case of a horizontal arrangement, a cool and leet photo-mug.
The overall winner additionally will be the proud owner of a
personalized (handle printed on it) and unique lasered glas cube!
The coders of the 3 first entries get an original boxed C64 game, that we chose from our collection.
If you code the displayer (remember: double screen)
for your winning entry yourself, you get two prizes of course :)
DA RULEZ:
The theme is "double screen",
horizontally or vertically arranged.
The modes should be multicolor, hires or char picture
and displayable on real c64 with 'RUN'.
- softscroll is recommended
- no enhanced modes
(no interlace, no FLI, NUFLI, etc. - in general no 'CPU'-modes)
* exception: to make up for harsh restrictions on double screen charmode:
multiple charsets are allowed)
(So better grab some coder ;-)
- no previously released pics
So get pixeling people!
If you have remaining question feel free to ask veto or enthusi
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Carrion
Registered: Feb 2009 Posts: 317 |
char mode allows to use hires and multicolor at the same time. is it allowed?
what about a different $d021 color -lets say every line? |
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Twoflower
Registered: Jan 2002 Posts: 436 |
Pretty much answers itself - D021 splits uses timing not connected to the mover and should thus be disallowed. Hires and multicolor is merely the result of the format and should be allowed. |
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enthusi
Registered: May 2004 Posts: 679 |
Yes, like twoflower put it.
Except for charmode, only scroll-code is allowed.
And charmode contains hires/mc of course.
Since the latter is fun and underrated, no limits are set on the number of charsets used.
Have fune! :)
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Digger
Registered: Mar 2005 Posts: 446 |
I've got a char displayer nearly finished, 2 screens (400px high), hires+multi.
It uses variable raster splits for changing the charsets and screens, also rewrites color RAM.
Common colours:
$d021 (background)
$d022 (col 1)
$d023 (col 2)
Color RAM:
$d800 $0-$7 for hires
$d800 $7-$F for multicolor (but colours are $0-$7)
I will stick the code on github.com soon, just need to finish the converter (from popular image formats GIF/PNG) or...
Do you know any existing converters? |
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Cresh
Registered: Jan 2004 Posts: 354 |
Mos def the easiest one out there:
XRay64 V0.1 beta 3
But I guess this is not what you are looking for. ;) |
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Carrion
Registered: Feb 2009 Posts: 317 |
Digger:
plz do not unveil our plans - thank you! |
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Digger
Registered: Mar 2005 Posts: 446 |
@Carrion: OK, shhhhhhhhhhh now ;-) |
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Celtic Administrator
Registered: Jan 2002 Posts: 807 |
I am making a horizontal 2-screen picture. All in bitmap multicolour, i am looking for a coder who would be interested in coding a shower for it... anyone? |
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Cruzer
Registered: Dec 2001 Posts: 1049 |
I have promised Vic to make a horizontal scroller. Will make it public if I finish on time. |
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Digger
Registered: Mar 2005 Posts: 446 |
How do you do multicolour bitmap horizontal scroller without VSP? Doublebuffering plus manual bitmap and color RAM copying? |
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