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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
Need beta testers
Hi, soon I'll start the closed beta phase of my MDG Mod-Converter. I'm looking for talented musicians who are familiar creating music for the C64 (Goattracker prefered) and also know how to make sampled music with a Protracker compatbile editor like Open ModPlugtracker. Just pm me and we'll check details later.
Greetings THCM |
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iAN CooG
Registered: May 2002 Posts: 3198 |
/me points to Linus/Viruz.
He has experience in both amiga mods and GT =) |
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Jammer
Registered: Nov 2002 Posts: 1336 |
me and randall wanna be!!! |
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Mace
Registered: May 2002 Posts: 1799 |
I see a new C64.SK compo coming up ;-) |
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
@Mace Very good idea. That's the reason I'll release my Converter to the public, because I want to listen to all those beautiful tunes in the near future. |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
More Amiga mods for the c64 ? awww .. |
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Jammer
Registered: Nov 2002 Posts: 1336 |
stainless >> hush! :P |
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
You can't stop the progress as long as the world is turning, things change and you're gonna face it! By the way I still need the email adresses from some guys here. I think we'll start on sunday with the closed beta! |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
i'll just wait for a final release..
dunno goattracker anyway
made 87 mods in 88-96...
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
@rambones You can use any other sidplayer you like, you'll only need to keep track of voice 3. |
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Conrad
Registered: Nov 2006 Posts: 849 |
So it's just matter of disabling voice 3 on the music player? So in GT's case, nop out the code that goes something like:
ldx #$0e // (voice 3 lookup index for GT player)
jsr <track_routine>
However, does voice 3 require constant pulse width/frequency/ADSR pre-set, or is this all done by your routine? |
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