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Forums > C64 Composing > Need beta testers
2008-11-15 14:00
The Human Code Machine

Registered: Sep 2005
Posts: 112
Need beta testers

Hi, soon I'll start the closed beta phase of my MDG Mod-Converter. I'm looking for talented musicians who are familiar creating music for the C64 (Goattracker prefered) and also know how to make sampled music with a Protracker compatbile editor like Open ModPlugtracker. Just pm me and we'll check details later.

Greetings THCM
2008-11-15 15:46
iAN CooG

Registered: May 2002
Posts: 3198
/me points to Linus/Viruz.
He has experience in both amiga mods and GT =)
2008-11-16 02:52
Jammer

Registered: Nov 2002
Posts: 1336
me and randall wanna be!!!
2008-11-16 14:14
Mace

Registered: May 2002
Posts: 1799
I see a new C64.SK compo coming up ;-)
2008-11-16 15:33
The Human Code Machine

Registered: Sep 2005
Posts: 112
@Mace Very good idea. That's the reason I'll release my Converter to the public, because I want to listen to all those beautiful tunes in the near future.
2008-11-17 14:35
Stainless Steel

Registered: Mar 2003
Posts: 966
More Amiga mods for the c64 ? awww ..
2008-11-17 21:17
Jammer

Registered: Nov 2002
Posts: 1336
stainless >> hush! :P
2008-11-17 21:36
The Human Code Machine

Registered: Sep 2005
Posts: 112
You can't stop the progress as long as the world is turning, things change and you're gonna face it! By the way I still need the email adresses from some guys here. I think we'll start on sunday with the closed beta!
2008-11-18 01:08
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
i'll just wait for a final release..
dunno goattracker anyway
made 87 mods in 88-96...

2008-11-24 08:23
The Human Code Machine

Registered: Sep 2005
Posts: 112
@rambones You can use any other sidplayer you like, you'll only need to keep track of voice 3.
2008-11-24 12:47
Conrad

Registered: Nov 2006
Posts: 849
So it's just matter of disabling voice 3 on the music player? So in GT's case, nop out the code that goes something like:
ldx #$0e   // (voice 3 lookup index for GT player)
jsr <track_routine>
However, does voice 3 require constant pulse width/frequency/ADSR pre-set, or is this all done by your routine?
 
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