Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Composing > Need beta testers
2008-11-15 14:00
The Human Code Machine

Registered: Sep 2005
Posts: 110
Need beta testers

Hi, soon I'll start the closed beta phase of my MDG Mod-Converter. I'm looking for talented musicians who are familiar creating music for the C64 (Goattracker prefered) and also know how to make sampled music with a Protracker compatbile editor like Open ModPlugtracker. Just pm me and we'll check details later.

Greetings THCM
2008-11-15 15:46
iAN CooG

Registered: May 2002
Posts: 3138
/me points to Linus/Viruz.
He has experience in both amiga mods and GT =)
2008-11-16 02:52
Jammer

Registered: Nov 2002
Posts: 1293
me and randall wanna be!!!
2008-11-16 14:14
Mace

Registered: May 2002
Posts: 1799
I see a new C64.SK compo coming up ;-)
2008-11-16 15:33
The Human Code Machine

Registered: Sep 2005
Posts: 110
@Mace Very good idea. That's the reason I'll release my Converter to the public, because I want to listen to all those beautiful tunes in the near future.
2008-11-17 14:35
Stainless Steel

Registered: Mar 2003
Posts: 966
More Amiga mods for the c64 ? awww ..
2008-11-17 21:17
Jammer

Registered: Nov 2002
Posts: 1293
stainless >> hush! :P
2008-11-17 21:36
The Human Code Machine

Registered: Sep 2005
Posts: 110
You can't stop the progress as long as the world is turning, things change and you're gonna face it! By the way I still need the email adresses from some guys here. I think we'll start on sunday with the closed beta!
2008-11-18 01:08
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
i'll just wait for a final release..
dunno goattracker anyway
made 87 mods in 88-96...

2008-11-24 08:23
The Human Code Machine

Registered: Sep 2005
Posts: 110
@rambones You can use any other sidplayer you like, you'll only need to keep track of voice 3.
2008-11-24 12:47
Conrad

Registered: Nov 2006
Posts: 838
So it's just matter of disabling voice 3 on the music player? So in GT's case, nop out the code that goes something like:
ldx #$0e   // (voice 3 lookup index for GT player)
jsr <track_routine>
However, does voice 3 require constant pulse width/frequency/ADSR pre-set, or is this all done by your routine?
 
... 46 posts hidden. Click here to view all posts....
 
Previous - 1 | 2 | 3 | 4 | 5 | 6 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
DKT/Samar
sailor/Triad
Bieno/Commodore Plus
Airwolf/F4CG
celticdesign/G★P/M..
kbs/Pht/Lxt
iceout/Avatar/HF
Guests online: 100
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.7)
5 Edge of Disgrace  (9.6)
6 Aliens in Wonderland  (9.6)
7 No Bounds  (9.6)
8 Comaland 100%  (9.6)
9 Uncensored  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Happy Birthday Dr.J  (9.7)
2 Layers  (9.6)
3 It's More Fun to Com..  (9.6)
4 Cubic Dream  (9.6)
5 Party Elk 2  (9.6)
6 Copper Booze  (9.6)
7 TRSAC, Gabber & Pebe..  (9.5)
8 Rainbow Connection  (9.5)
9 Dawnfall V1.1  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Nostalgia  (9.4)
2 Oxyron  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 SHAPE  (9.3)
Top Fullscreen Graphicians
1 Joe  (9.7)
2 Veto  (9.6)
3 Facet  (9.6)
4 The Sarge  (9.6)
5 Carrion  (9.5)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.042 sec.