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Forums > CSDb Discussions > Enforcer 2 preview on youtube
2008-04-14 09:03
Intensity
Account closed

Registered: May 2002
Posts: 337
Enforcer 2 preview on youtube

Hi all!

Anyone knows any further information about the devopers of enforcer 2 on c64?

http://www.youtube.com/watch?v=dfbCXsIPMK0

I'd love to do the music for it if it isnt made already.

Greetings,

Arman
2008-04-14 09:26
Ninja

Registered: Jan 2002
Posts: 411
Check Forum64.de for another soap-opera thread about copy-protections ;) Well, at least the coder of the game is there and gives some more information...
2008-04-14 15:42
Burglar

Registered: Dec 2004
Posts: 1089
Quote: Check Forum64.de for another soap-opera thread about copy-protections ;) Well, at least the coder of the game is there and gives some more information...

just read that thread there, even though it's all written in kraut.

I find it a bit strange that some ppl still think they can make $$$ off the c64. Especially when they want it to have an "uncrackable" protection. They will not support emus either, which is even more stupid. I'd say 80+% of their target audience are emulamers (just like me!) and will not even be able to play a bought copy. the finished game will be cracked in no time anyway, so the 80+% will all play the cracked version.

anyway, that preview video looks awesome so far.
2008-04-14 16:03
SECRET MAN
Account closed

Registered: Jun 2004
Posts: 336
Hema will crack it ! Im 100% sure.

2008-04-14 17:55
cadaver

Registered: Feb 2002
Posts: 1160
I think I've promised in several places, should an awesome new stock-C64 game (and especially a SEU) appear, to actually buy it. So I hope this one gets finished.

I think the internal motivation/desire of the dev(s) is the real deciding factor. Like Burglar said, money would be rather hollow motivation on the C64. Reading the thread a bit further (too many deleted posts btw, would have been fun to read them all) the creators seem worryingly a bit too interested in community opinion IMO. If you truly want to finish a game then you finish it, even if no-one else in the world gives a shit :)
2008-04-14 19:33
Cruzer

Registered: Dec 2001
Posts: 1048
LOL, uncrackable. Sure, some zealots with ancient hardware can do what the combined forces of the entertainment and software industry have failed at.

The only plausible money making scheme I can come up with would be if they took preorders with the condition that the disks wouldn't be shipped before a certain number of games had been sold. But they ptobably had to set the number pretty low to be realistic, since it's a very limited market. Unless they had some previews that were a lot better than this.
2008-04-14 19:44
cadaver

Registered: Feb 2002
Posts: 1160
Ah, say no to hostage-schemes :) In that case I'd definitely NOT buy the game.
2008-04-14 20:20
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Shouldn't it be possible to create an 'uncrackable' game by putting it on a cart, and then using like two megs of graphical data or something, that way you'd never be able to get it playable from disk. But that is more like a hardware addon than a copy protection I guess.
2008-04-14 20:28
cadaver

Registered: Feb 2002
Posts: 1160
Yes, they're discussing various ways to do that in the forum64 thread. Not necessarily even graphics, but something like math lookup tables on cart.

However given the extreme anti-emu stance development could be hard, or at least slowed down (first need a prototype board). Hmm, now that reminds me of a recent lemon64 thread about cart game development :)
2008-04-14 20:47
Burglar

Registered: Dec 2004
Posts: 1089
I wish they'd invest all that energy on the game instead of some stupid required hw upgrade.

even then, so you crack it, but instead of that hw upgrade, you use a standard reu for quick access/storage. and w00p, it runs in vice.
2008-04-14 22:04
enthusi

Registered: May 2004
Posts: 677
since Im kraut:
the dev aint discussing protection alot. Its all the others there.
The idea was to use a cart with (as mentioned) i.e. lookup tables (and/or some yet unrevealed super-technique).
Enforcer2 is developed completely on a native c64 - no emu used by the coder (he even seems somewhat paranoid in that aspect but well).
So such a cart (I would judge as addon, not protection as well) was just some sort of offer. The discussion went wild about shit as usual. I read most deleted post. Nothing all to special there. Some child-abuse, some threats some ranting. Nothing CSDb doest have to offfer :)
So Enforcer2 seems likely to come (coder is talented and finished larger projects before).
Not ETA yet.
And yes, he was contacted not to judge difficulty of the levels by himself as coder.
I think that sums it up.
 
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