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tlr
Registered: Sep 2003 Posts: 1794 |
Help test x64sc, the next generation x64.
We've spent a month and a half rewriting x64 into x64sc and would like to have some feedback.
Please test this with as many things as you can and report any emulation bugs you find in here or alternatively on #vice-dev @ freenode.net.
Let's bring VICE from the 90's into the modern age!
Good:
- emulator rewritten, more accurate
- models:
Breadbox (default) x64sc -VICIImodel 0 -ciamodel 0 -gluelogictype 0
C64C x64sc -VICIImodel 1 -ciamodel 1 -gluelogictype 1
C128-ish x64sc -VICIImodel 1 -ciamodel 1 -gluelogictype 0 Bad:
- slow (will be faster)
- possible regressions, please test
- no NTSC (yet)
- no REU (yet)
- no snapshots (yet)
- mystery drive bug (disable virtual device traps)
- GUI not yet updated
Win32 binary: x64sc-r22294-win32.zip
Source code (subversion repository):
svn co https://vice-emu.svn.sourceforge.net/svnroot/vice-emu/branches/..
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MagerValp
Registered: Dec 2001 Posts: 1081 |
Well, it builds (though I had to work quite a bit on the build scripts for macosx), and it runs... is there anything in particular you'd like us to test? :) |
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chatGPZ
Registered: Dec 2001 Posts: 11443 |
everything, yes :) the whole emulation core has been touched, and the vic-ii is pretty much rewritten - so it is very likely that new bugs have been introduced. (although for 6 weeks, it works pretty damn well already) |
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tlr
Registered: Sep 2003 Posts: 1794 |
@mv: sorry about that, no one on the x64sc team uses a mac currently. Care to share the patches?
As groepaz says, the emulator is more or less rewritten. Especially the VIC-II emulation.
This means that in-line graphics changes and more intricate in-line switching of modes is now supported.
We need help finding any high tech (or simple) demos/programs that show bugs or break in some way.
Some random examples:
- VIC-Check now works. Use -VICIImodel [0|1] to select.
- Edge of Disgrace shows the reported bugs for different machine configurations.
i.e white dots on the terminator part for 6569 (old vic), and glitches on the floor part on the C64C.
- Big Vic Show (part 4) no longer shows a graphics glitch.
- Starion-Intro Remake, no more bogus sprite glitch.
- Crest Avantgarde (The wall), Bug showing color one pixel too far left in the top and bottom border no longer there when selecting 6569 (old vic).
- Programs protected with +h Emu-Fuxx0r V2.0 runs. |
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Frantic
Registered: Mar 2003 Posts: 1650 |
Good work! Can't help smiling about the massive amounts of anal nerdery incorporated in this release :)
...a nerdy smile too: Hieh hihe hieh hieh... |
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Count Zero
Registered: Jan 2003 Posts: 1945 |
Whoever fucked this up did it on all trees it seems - we just figured:
- run x64 in any plain basic mode
- poke2,2:sys2
-> ALT+F4 ... rest is dead
I really really need to know who fucked this one up so tremendously :) --- that person owes me a large amount of time now.
l8r
Count Zero/CyberpunX/SCS*TRC
PS: "anal nerdery" ... shiver :) |
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tlr
Registered: Sep 2003 Posts: 1794 |
Quote:- run x64 in any plain basic mode
- poke2,2:sys2
-> ALT+F4 ... rest is dead
What x64 revision are we talking about? Not x64sc?
Anyway I can't reproduce this on win32 nor for x64sc or the trunk x64 version. |
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Count Zero
Registered: Jan 2003 Posts: 1945 |
We are just discussing this on irc.
My recent build is linux 32bit on ubuntu 8.04 - another build is by groepaz on his 64 bit system.
Both are recent svn checkouts - mine was compiled with --enable-memmap - groepaz without. Both crash when entering basic again after the soft/hard requester. Also additional soft/hard resets using key combo didnt revive the emulation. On groepaz it crashed with 100% cpu usage after a few hard resets.
Similar behaviour was seen by someone else on a 2.1 (!!!) windows build - not as straight forward on the crash but reproducable. (and as I just hear: even loading a snapshot doesnt resolve the problem when at this point)
viceteam will have to look hard for this truely annoying issue.
# svn up (or clean checkout in case of sc)
# ./autogen.sh
# ./configure --enable-memmap --disable-ffmpeg --enable-fullscreen --enable-gnomeui && make clean && make && make install
revision is 22294
l8r
Count Zero/CyberpunX/SCS*TRC |
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Count Zero
Registered: Jan 2003 Posts: 1945 |
Pressing SHIFT fixes the issue! LOL - sometimes :)
Someone will throw this at sf.net I guess - too lazy myself now.
l8r
Count Zero/CyberpunX/SCS*TRC |
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tlr
Registered: Sep 2003 Posts: 1794 |
So, to get back on track:
- Crest Light (sunkist) sometimes shows a small graphics glitch just above the scroller to the right. (6569 emulation)
- Crest Light (mirinda) shows a small glitch on the left at the bottom of the grey area. There is a bug in the same spot on a real 6569R3 box, but a different one.
Both are under investigation. |
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tlr
Registered: Sep 2003 Posts: 1794 |
- +H2K, circular screen wipe after C=64 texture part glitches.
This bug was related to reuse of sprites around the fetch cycles and has been fixed in r22308.
(win32 binaries provided on demand)
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