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Forums > C64 Coding > Games created with Action Replay monitor
2008-06-08 08:57
omega120
Account closed

Registered: Sep 2005
Posts: 204
Games created with Action Replay monitor

I created this topic since my `omega120 games` topic has been closed for some reason, If any you coders out there codes with a `Action Replay` monitor I would like you to contribute to this thread of the amount of coding you may have done with the cartridge, I myself as many of you may be aware I created and wrote `Manky` with `Action Replay` monitor and very soon you can expect from my website update6 `Manky` a very playable I am sure version of the game with a few surprises in store for you all.
 
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2008-06-08 22:17
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: yeah thats exactly why everyone uses assemblers these days, because they don't have enough work already and need some extra work. you got it!

Everyone to their opinion, one may think an assembler reduces work load while one like me thinks it induces extra effort in writing, yes nothing can beat `AR` monitor in my opinion for writing C64 code.MONITOR RULES!
2008-06-08 22:19
chatGPZ

Registered: Dec 2001
Posts: 11386
i want some of that stuff they are smoking on your planet. please?
2008-06-08 22:25
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: i want some of that stuff they are smoking on your planet. please?

You dont need to smoke anything though if it will increase your effort you can try chewing grass you may then just switch over using `AR` monitor for C64 coding.HeHe......
2008-06-08 22:28
Conjuror

Registered: Aug 2004
Posts: 168
This is clown is either a huge troll or a complete F*cking idiot!

Steve
Conjuror/TF
2008-06-08 22:36
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: This is clown is either a huge troll or a complete F*cking idiot!

Steve
Conjuror/TF


Only one to have ones opinion on a subject like everyone on this thread is arguing about, is that being a clown or idiot?
2008-06-08 22:37
cadaver

Registered: Feb 2002
Posts: 1160
If I didn't read bullshit Sanxion by Stavros Fasoulas was coded on a monitor. If using monitor helps, I wouldn't mind more games like that. But I'm also afraid mental hospital admission rates among c64sceners would skyrocket :)
2008-06-08 22:41
omega120
Account closed

Registered: Sep 2005
Posts: 204
Well was Sanxion coded by a monitor if it was then its what I`ve been saying all along MONITOR RULES!
2008-06-08 22:57
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Sanxion is too fucking hard as well.
2008-06-08 23:03
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Sanxion is too fucking hard as well.

I suppose it can only be the `ELITE` that can play `monitor` games!
2008-06-08 23:10
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: I suppose it can only be the `ELITE` that can play `monitor` games!

Or maybe if the developers spent less time transferring blocks of code around manually and put it into making the fucking game playable it'd be more enjoyable. Or in the case of Manky it might start being enjoyable, although i doubt it.
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