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Forums > C64 Coding > IRQ-loader toolchain for KickAss/Windows?
2015-06-09 21:42
Shadow
Account closed

Registered: Apr 2002
Posts: 355
IRQ-loader toolchain for KickAss/Windows?

So, the one and only time I tried making an IRQ-loading demo I swore I would never, ever try that again.
Now I guess the memory has faded enough that I'm perhaps starting to reconsider! :)

Back then I used Dreamload and Exomizer, however putting it together was a complete pain in the ass.
I don't recall exactly what the trouble was, but I think it was the fact that the de-exomizer needed to point to the end of the packed data, which meant I had to compile the parts I wanted to load, exomize them, manually note the lengths, and then enter that length in another source where I had the general part-loader as indata to the deexomizer. Every little change meant redoing that procedure since the packed length always differed a bit.

Has anyone some more plug-and-play-ready solutions? I know there is lft's Spindle system, but that seems a bit too specific in the way you have to do things, and also kind of Linux-centric.

I would prefer working from Windows and using KickAssembler.
 
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2015-06-11 10:34
HCL

Registered: Feb 2003
Posts: 728
hey guys, just take a deep breath and drop all that anger and envy.. :)
2015-06-11 11:23
Bitbreaker

Registered: Oct 2002
Posts: 508
Quote: hey guys, just take a deep breath and drop all that anger and envy.. :)



what? 8-D
2015-06-11 11:27
Krill

Registered: Apr 2002
Posts: 2980
Quoting Flavioweb
cc1541 could be a good choice too. Need some little bugfix to manage BAM correctly
Which version are you talking about? That bug has been fixed like, what, 10 years ago? (By Jackasser himself, who started this tool, then it got forked somewhat inadvertently and never merged again. I guess his version ties his shoes and makes toast every morning by now.)
2015-06-11 11:49
HCL

Registered: Feb 2003
Posts: 728
Omg, this is truly embarresing.. If this is so important to you Bitbreaker, i will leave this discussion to avoid further harm..
2015-06-11 14:52
Oswald

Registered: Apr 2002
Posts: 5094
if it wasnt so important there wouldnt be so much work invested, right? lets not pretend its not :)
2015-06-11 15:05
Flavioweb

Registered: Nov 2011
Posts: 463
Quoting Krill
Which version are you talking about? That bug has been fixed like, what, 10 years ago?

I don't know if there are other sources for download, but quoting JackAsser himself:
Quote:

Submitted by JackAsser [PM] on 2 July 2013
I thought the version here was fixed TBH. The bits in each byte in the BAM was reversed. Just add a (7-i) somewhere in that code. Should be easy to spot! :)

I have not checked if the exe working properly, but compiling it from sources, bug still alive and kickin'.
cc1541
2015-06-11 19:44
Burglar

Registered: Dec 2004
Posts: 1101
Quoting HCL
hey guys, just take a deep breath and drop all that anger and envy.. :)
I dont see any anger in this thread at all, just a pissing contest. Isnt that what the scene is about? :P

also, my loader > your loader :)

neither krillloader, byteboozer, bitfire, cadaver, or whatever supports the things my proprietary loader supports, so you all suck anyway :P

PS: the cc1541 on csdb is still borked, the fix is easy though.
2015-06-11 19:52
Krill

Registered: Apr 2002
Posts: 2980
Quoting Flavioweb
I don't know if there are other sources for download
My loader came with an incarnation of cc1541 since day one. A quick check using the validate command suggested it generates the BAM just fine, at least with the last officially released version (v146).
2015-06-11 19:56
Krill

Registered: Apr 2002
Posts: 2980
Quoting Burglar
neither krillloader, byteboozer, bitfire, cadaver, or whatever supports the things my proprietary loader supports
Yes, as with all engineering, there is no Silver Bullet (TM) :) Just occupying different spots in the design space to suit different objectives, trading off this for that on the designer's whim. (Amen.)
2015-06-11 20:02
chatGPZ

Registered: Dec 2001
Posts: 11386
i wonder how many more years it'll take until those tools are available in a proper repository :) i'd even submit the changes/fixes i made locally :)

and just for the records: all loaders suck. and their coders are fucking weirdos. FACT
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