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Forums > C64 Coding > Working with bad lines
2006-12-02 23:35
Conrad

Registered: Nov 2006
Posts: 849
Working with bad lines

hi.

Could someone help me with how to detect the bad lines properly and how to avoid them for raster based routines such as side borders. Would adjusting $d011 at each bad line be the best way?
 
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2006-12-05 16:33
Graham
Account closed

Registered: Dec 2002
Posts: 990
@Danzig: Nopes, you can not use any sprites. Sprites 2,3,5,7 for example will not allow open sideborder on badlines.
2006-12-05 23:18
Danzig

Registered: Jun 2002
Posts: 440
@graham: i ment "in a row" but since if haven't ever tested it all maybe i'm wrong. just can remember using 1-4 and 4-7 but it's all sooo long ago
2006-12-07 08:07
MRT
Account closed

Registered: Sep 2005
Posts: 149
Blocking thos badlines is oldschool stuf ;-)

2006-12-07 09:12
Oswald

Registered: Apr 2002
Posts: 5094
LOL :D
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