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AlexC
Registered: Jan 2008 Posts: 299 |
best cruncher running on c128
While everyone is using Exomizer those days on PCs I am wondering what was the best cruncher that could utilize fast mode of c128 (in c64 mode). |
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The Shadow
Registered: Oct 2007 Posts: 304 |
For a multi-load game with very limited memory, I would use the Levelsqueezer for its good squeezing results and short decruncher. For some games, there is only a tiny amount of memory to work with. Pucrunch is not familiar to me. It deserves to be examined and experimented with. Darksqueezer has proved to be very reliable. I have found cases which Cruel Cruncher will corrupt data. Darksqueezer is the most incredible tool to emerge from the crackers of the old scene. |
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AlexC
Registered: Jan 2008 Posts: 299 |
Quote: Quote:But whats the point really? Expansion of knowledge, I'd say. ;-)
Thanks for all the answers. My point and the reason behind the question was... curiosity about how cruchers and packers had evolved during years. Use of c128 fast mode and REU was an obvious step.
So yes, Mace is right: expansion of knowledge. I don't think anyone is doing crunching on real machine today, especially if you look at Exomizer. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:For a multi-load game with very limited memory, I would use the Levelsqueezer for its good squeezing results and short decruncher. For some games, there is only a tiny amount of memory to work with.
the exomizer decruncher isnt really bigger, and it certainly packs better. same for pucrunch. |
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Burglar
Registered: Dec 2004 Posts: 1101 |
exo decrunch is ~226 bytes, excluding the ~100 byte decrunchtable.
hardly 0400-0800 ;) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
and you can make it even shorter if you disable literals (and its still better than squeezer then =P) |
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Fungus
Registered: Sep 2002 Posts: 686 |
Exom rules.
Levelab2 2nd place. (c64/128+REU)
Squeezer is ok for stuff with lots of little files. 4.0 is best, but you had to be special to get the unpacker for it. (I have it :P)
I used Level Crusher sometimes too. Shortest unpacker there is.
Also, if the unpacker is too big, RECODE IT like the rest of us did... Always useless crap attached to it if you use your own loader.
Almost everyone I did was under $0100, except levelab2 and exom (about $0128 or so). Unless I made a special version which didn't use zeropage (some game can't disturb it, and there is no memory to buffer it)... etc
Depends on the situation of course!
Timer was ok for 1986, cruel (cruncher or level) was always bugging crap. Also can get better results by EC/RLE packing the data first with C64 cruncher (levels too!) code your own unpacker for such ;)
Damn, this basic stuff... back to nursery school.
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