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Shadow Account closed
Registered: Apr 2002 Posts: 355 |
Was VSP and/or AGSP ever used in any commercial games?
I read that the recently released "Scramble 2010" preview was using VSP for the scrolling.
That made me wonder if any of the commercial games back in the day used such techniques?
Considering that it causes crashes on some C64s I think that it wouldn't have made it past QA, but maybe testing wasn't all that thorough back then...
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... 29 posts hidden. Click here to view all posts.... |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
<nojoopa> "There's an experimental VICE branch that uses virtual DMA to load PRGs [...] " -> done, in trunk already.
<nojoopa> "Actually I'm trying to incorporate my .d64 creator into vice to support .prg's by generating a temporary .d64" -> done, in trunk already
<nojoopa> "[...] dragged and dropped PRG files as well, turn off TDE, load the file and switch it back on again [...]" -> done (I think), in trunk already
:) |
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WVL
Registered: Mar 2002 Posts: 902 |
wut. First time I try messing with VICE to get something done and it's already too late. FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUU! |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
nojoopa suggested that you should look into fixing inline graphic data changes :D |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Cool, as long as it defaults to TDE enabled for the n00bs that'll be spot on! =-) |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Vice is an idiot.
When it gets a D64 dropped, it should just turn real drive on, when it see a prg being dropped, turn off.
Make it transparent, dont have the user interfere in anything. bah :) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: Vice is an idiot.
When it gets a D64 dropped, it should just turn real drive on, when it see a prg being dropped, turn off.
Make it transparent, dont have the user interfere in anything. bah :)
And how will that make Panta Rhei work?
As I see it:
1) Drops a D64. Attach it.
2) Drops a PRG. Create a D64 on the fly and attach it.
TDE always on.
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enthusi
Registered: May 2004 Posts: 677 |
just a small comment on Jackassers approach:
technically the best but why TDE for single files anyway?
Just eats host CPU.
I like the idea of load/save to hosts hd from vice monitor.
But the JAs post will sure be best as default setting |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: just a small comment on Jackassers approach:
technically the best but why TDE for single files anyway?
Just eats host CPU.
I like the idea of load/save to hosts hd from vice monitor.
But the JAs post will sure be best as default setting
Panta Rhei f.e. will fail and only show hidden parts. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: just a small comment on Jackassers approach:
technically the best but why TDE for single files anyway?
Just eats host CPU.
I like the idea of load/save to hosts hd from vice monitor.
But the JAs post will sure be best as default setting
You can still ofcourse load and save files to hosts hd using the monitor. It would simply read / write directly to the memory using device 0 as normal. It has nothing to do with it.
What we disable would be the feature to load/save files to the hosts HD using device 8.
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Oswald
Registered: Apr 2002 Posts: 5094 |
Quote: And how will that make Panta Rhei work?
As I see it:
1) Drops a D64. Attach it.
2) Drops a PRG. Create a D64 on the fly and attach it.
TDE always on.
thats just the illogical utter stupid way TDE works on vice. intruding your brains ;)
user settings should be never changed/toggled/played with to achieve something by a program. its the horror. one of the main reasons developers go to hell.
a) TDE on
a1) Drops a D64. Attach it. load wit TDE
a2) Drops a PRG. Create a D64 on the fly and attach it. load wit TDE
b) TDE off
a1) Drops a D64. Attach it. load without TDE
a2) load without TDE |
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