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8bitforever Account closed
Registered: Oct 2009 Posts: 48 |
Four split rasterbar with moving color and music
Eight hours ago I proudly coded a wonderful stable four split rasterbar with the colors moving within the rasterbar with different timing.
The stable raster was provided by http://www.ffd2.com/fridge/vic/stableraster.txt.
Three hours ago I got the idea to play some music to.
I tried to place jsr $1003 in irq3. I tried to place jsr $1003 in the main or hold loop and start it at a specific raster location. The music plays fine with both methods but my wonderful four split rasterbar starting location seems to move by 1 or 2 cycles. This makes the rasterbar move slightly to the right and back. It almost moves to the music.
Question 1) What is the reason for this ?
Question 2) What can be done to make it stable again ?
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8bitforever Account closed
Registered: Oct 2009 Posts: 48 |
Magervalp,
I have not asked you to code anything in this thread.
Please read my posts and you will see for yourself.
Once again, what´s the point of the forums coding section if you cannot talk about code and coding ?
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Skate
Registered: Jul 2003 Posts: 494 |
@8bitforever: point is, if you've learned how stable raster works, you wouldn't *forget* to remove that NOP. You forgot it there, because you used someone else's code without understanding it (even not reading the source code comments carefully). if csdb ppl complains about your questions, there is an obvious reason, think about it. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
Quote: @8bitforever: point is, if you've learned how stable raster works, you wouldn't *forget* to remove that NOP. You forgot it there, because you used someone else's code without understanding it (even not reading the source code comments carefully). if csdb ppl complains about your questions, there is an obvious reason, think about it.
anyone could forget it, so you have no point here, apart from bitching someone who miracously found interest in c64 coding. |
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TPM
Registered: Jan 2004 Posts: 110 |
i only coded stuff i understood.. cycle counting, badlines, countless nops, open sideborders, stable tech tech crunch flexible bad line anti position bars: wtf?! Did alot of research, carefully looked how others did all these tricks, talked to experts "you've got to place some nops there, duh", stared to fully 64kb memories filled with nops, incs/decs and flipping $d011s.. all useless. Just do your thing, give it some time to understand what you are doing, try to be creative within your capabilities and slightly beyond of that. Time by time you'll explore new worlds.
By the way.. have no life: code day and night, get boozed, stoned, whatever and try further :) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:By the way.. have no life
that sums it up quite well =D |
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Angel of Death
Registered: Apr 2008 Posts: 211 |
Back at ya, TPM.
Amen! |
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