| |
PopMilo
Registered: Mar 2004 Posts: 146 |
Interesting C64 vs Spectrum competition :)
I found this few days ago:
http://www.alfonsomartone.itb.it/fztsmo.html
Its a C64 vs Spectrum trial...
Its pretty funny, unfortunately not good for commodore side... Mostly because of bad c64 competitors...
p.s. Offcourse C64 is better than specy :)
|
|
... 23 posts hidden. Click here to view all posts.... |
| |
Scout
Registered: Dec 2002 Posts: 1570 |
Quote: Quote:I find it interesting that the ones who are bringing up this C64 vs. Speccy nonsense are almost without exception, the Speccy guys. I never heard a C64 scener complaining out loud and desperately about the C64's technical highness over Spectrum. That actually gives me the impression that some of them, subconsciously, really fear of inferiority, or are really concerned that they might be wrong (wether they are, or not).
Dudes, who the fuck cares if your machine is better or not. Live with your limitations/advances and go contribute to the scene, wether it's based on C64, Spectrum, or a digital calculator.
This topic is lame
Well, some posts in it are...
---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net |
| |
Graham Account closed
Registered: Dec 2002 Posts: 990 |
Quote: @graham: its obvious that a nice speccy demo pretty much requires AY and 128k :=)
True. I also understand why Spectrum sceners use it, the beeper is just too horrible :D
By doing so the Spectrum sceners admit that the original ZX Spectrum was just too horrible to use, while the C64 scene has no problem using the original C64 and does not need the extra features of the C128 or addons like REU. The C64 is good the way it is :) |
| |
chatGPZ
Registered: Dec 2001 Posts: 11360 |
you completely ignore those blocky pixels :( |
| |
Graham Account closed
Registered: Dec 2002 Posts: 990 |
Blocky pixels? On C128? |
| |
T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
i think G meant multicolour pixels in general, Speccy users call them blocky and forget the hi-res mode is actually higher than the Speccy's. =-) |
| |
hollowman
Registered: Dec 2001 Posts: 474 |
Quote: Wow! (pokes Hollowman:"You've gotta see this one!")
http://www.youtube.com/watch?v=yLEm4uuiljs
---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net
oh my, i must be really predictable, i've seen that one and i was 100% sure that i had already promoted it in some spectrum discussion at csdb =)
edit: i thumbed it up waaay back in 2005 http://www.pouet.net/prod.php?which=11130 |
| |
FMan Account closed
Registered: Dec 2003 Posts: 66 |
Quote: i think G meant multicolour pixels in general, Speccy users call them blocky and forget the hi-res mode is actually higher than the Speccy's. =-)
I don't forget that, but the fact is that 110 % of C64 games use the lores mode. Well, how many demos use hires gfx?
I can't believe Oswald is still taking me seriously. :D
|
| |
Scout
Registered: Dec 2002 Posts: 1570 |
Quote:I can't believe Oswald is still taking me seriously. :D
:) Indeed.
Mr. Z lacks the understanding of sarcasm.
Entertaining tho! :P
---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net |
| |
Oswald
Registered: Apr 2002 Posts: 5086 |
sigh |
| |
Scout
Registered: Dec 2002 Posts: 1570 |
Quote: sigh
hahaha... cheer up, Z! :D
---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net |
Previous - 1 | 2 | 3 | 4 - Next |