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Forums > CSDb Discussions > Interesting C64 vs Spectrum competition :)
2006-09-04 09:13
PopMilo

Registered: Mar 2004
Posts: 146
Interesting C64 vs Spectrum competition :)

I found this few days ago:

http://www.alfonsomartone.itb.it/fztsmo.html

Its a C64 vs Spectrum trial...

Its pretty funny, unfortunately not good for commodore side... Mostly because of bad c64 competitors...

p.s. Offcourse C64 is better than specy :)

 
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2006-09-24 13:50
Scout

Registered: Dec 2002
Posts: 1570
Quote: Quote:
I find it interesting that the ones who are bringing up this C64 vs. Speccy nonsense are almost without exception, the Speccy guys. I never heard a C64 scener complaining out loud and desperately about the C64's technical highness over Spectrum. That actually gives me the impression that some of them, subconsciously, really fear of inferiority, or are really concerned that they might be wrong (wether they are, or not).

Dudes, who the fuck cares if your machine is better or not. Live with your limitations/advances and go contribute to the scene, wether it's based on C64, Spectrum, or a digital calculator.


This topic is lame


Well, some posts in it are...

---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net
2006-09-24 13:53
Graham
Account closed

Registered: Dec 2002
Posts: 990
Quote: @graham: its obvious that a nice speccy demo pretty much requires AY and 128k :=)

True. I also understand why Spectrum sceners use it, the beeper is just too horrible :D

By doing so the Spectrum sceners admit that the original ZX Spectrum was just too horrible to use, while the C64 scene has no problem using the original C64 and does not need the extra features of the C128 or addons like REU. The C64 is good the way it is :)
2006-09-24 13:57
chatGPZ

Registered: Dec 2001
Posts: 11351
you completely ignore those blocky pixels :(
2006-09-24 14:05
Graham
Account closed

Registered: Dec 2002
Posts: 990
Blocky pixels? On C128?
2006-09-24 14:15
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
i think G meant multicolour pixels in general, Speccy users call them blocky and forget the hi-res mode is actually higher than the Speccy's. =-)
2006-09-24 14:16
hollowman

Registered: Dec 2001
Posts: 474
Quote: Wow! (pokes Hollowman:"You've gotta see this one!")

http://www.youtube.com/watch?v=yLEm4uuiljs


---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net


oh my, i must be really predictable, i've seen that one and i was 100% sure that i had already promoted it in some spectrum discussion at csdb =)

edit: i thumbed it up waaay back in 2005 http://www.pouet.net/prod.php?which=11130
2006-09-25 11:30
FMan
Account closed

Registered: Dec 2003
Posts: 66
Quote: i think G meant multicolour pixels in general, Speccy users call them blocky and forget the hi-res mode is actually higher than the Speccy's. =-)

I don't forget that, but the fact is that 110 % of C64 games use the lores mode. Well, how many demos use hires gfx?

I can't believe Oswald is still taking me seriously. :D
2006-09-25 11:35
Scout

Registered: Dec 2002
Posts: 1570
Quote:
I can't believe Oswald is still taking me seriously. :D


:) Indeed.
Mr. Z lacks the understanding of sarcasm.
Entertaining tho! :P

---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net
2006-09-25 12:13
Oswald

Registered: Apr 2002
Posts: 5086
sigh
2006-09-25 12:30
Scout

Registered: Dec 2002
Posts: 1570
Quote: sigh

hahaha... cheer up, Z! :D

---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net
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