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Forums > C64 Composing > Need beta testers
2008-11-15 14:00
The Human Code Machine

Registered: Sep 2005
Posts: 112
Need beta testers

Hi, soon I'll start the closed beta phase of my MDG Mod-Converter. I'm looking for talented musicians who are familiar creating music for the C64 (Goattracker prefered) and also know how to make sampled music with a Protracker compatbile editor like Open ModPlugtracker. Just pm me and we'll check details later.

Greetings THCM
 
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2009-01-11 19:02
AmiDog

Registered: Mar 2003
Posts: 97
*bump* Any tunes released? Beta-testing going well?
2009-01-11 20:53
The Human Code Machine

Registered: Sep 2005
Posts: 112
Beta testing is very slow at the moment and I don't have much time to continue improving my converter. Jammer made a small nice tune and HJE did a few test patterns. No big bugs were found and the new planned release date will be this easter at the breakpoint party. So if anybody wants to join the beta team, feel free to contact me and I'll send you all the details.
2009-09-09 13:37
AmiDog

Registered: Mar 2003
Posts: 97
Was the converter released at BP?
2009-09-10 06:51
Adam

Registered: Jul 2009
Posts: 323
Hi THMC - I'd love to beta test your mod converter/player mate.. I am very interested in becoming a beta tester to help out with your nice routines! I too use Goattracker for composing most of my SID tunes, I have knowledge of assembly for the 64 but I mainly write music. I also -still- write modules for the Amiga using Protracker 2.1A and Octamed (V4-V5 and Soundstudio) and also PC using Fasttracker-II running under dosbox. Also, I run all my C64 software on my real C128-D (PAL/6581 machine).


2009-09-10 07:27
The Human Code Machine

Registered: Sep 2005
Posts: 112
@Adam You've got a PM.

@AmiDog No, I could not attend the bp09 party and I will release it at the next bigger party I'll attend to (X-20__ ?). At the moment I'm trying to get rid of some of the flaws of my replayer (20% faster than PAL timing, no volume and frequency changes for all 4 voices), but I don't think that it's possible to have different volumes, flexible frequency changes and 8 bit waveform output at the same time. The normal $D418 output takes 32 cycles per sample every 2 rasterlines and the waveform output needs 56-63 cycles for each sample. I'm still investigating...
2009-09-10 14:40
booker

Registered: Jul 2003
Posts: 334
THCM: you were PM'd.
2009-09-11 07:16
AmiDog

Registered: Mar 2003
Posts: 97
@THCM

So I guess that means zero chances of a stereo SID version with, say, 2 SID voices and 2 samples per SID? With something like that, one could create neat SID remixes on the real thing :-) I'd love to hear Instant remedys Ocean loader v2 remix backported to the real thing :-)
2009-09-11 07:28
The Human Code Machine

Registered: Sep 2005
Posts: 112
Why a 2nd sid? Only the 3rd voice will be used for outputting 4 mixed sampled voices. I think 6 voices (2 sid and 4 sampled) in total should be enough to remix an old sid tune. Just replace the drumline with some fancy sampled ones and of you go.
2009-09-11 16:49
Soren

Registered: Dec 2001
Posts: 547
I also don't see the point in having a 2nd sid chip... one could build something a lot better for playing samples and connect it to the c64 and use that as soundcard then.... would just be silly... The charm lies in getting as much out of the existing hardware, if you ask me. :-)
2009-09-12 02:03
LOGAN
Account closed

Registered: Aug 2003
Posts: 71
the suspence is killing me. Will a release be made this year? Will (or are) there some songs released? I'm growing a beard here, hehe. Almost want to subscribe to beta test just to get my hands on the tech :)
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