Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Opening up borders
2006-11-26 22:50
Petey21
Account closed

Registered: Nov 2003
Posts: 49
Opening up borders

Here's a video (!) I found of a routine to open up the borders on a C64. No sound though, which would've been useful. Any comments on the code?

http://www.youtube.com/watch?v=Kh7xX1u3EME&NR
 
... 11 posts hidden. Click here to view all posts....
 
2006-11-27 01:08
Codey

Registered: Oct 2005
Posts: 79
i used to time side borders using $d020 as a visual guide where i was positioned in the current scanline. when everything looked good with no flicker, i'd change the $d020s to $d016s. it helped alot and i didn't have to worry about counting opcode cycles.
2006-11-27 06:50
Oswald

Registered: Apr 2002
Posts: 5094
yawn.
2006-11-27 07:11
Radiant

Registered: Sep 2004
Posts: 639
Codey: It's actually simpler to just count them right from the beginning of the raster code, plus it helps your understanding of the VIC-II a lot more than trial & error until it looks right. :-)

Oh, almost forgot:
2006-11-27 07:17
Oswald

Registered: Apr 2002
Posts: 5094
oh sorry, looks like I should've posted instead some dumb coding tips that everyone knows since 10 years or more.
2006-11-27 09:05
null
Account closed

Registered: Jun 2006
Posts: 645
Quote: oh sorry, looks like I should've posted instead some dumb coding tips that everyone knows since 10 years or more.

Oswald: Not everyone has been coding for a long time, like me...
2006-11-27 09:08
HCL

Registered: Feb 2003
Posts: 728
Wake up! Open sideborder was done about 20 years ago :). However, i'm still not sure that Oswald knows the trick ;).
2006-11-27 09:37
Radiant

Registered: Sep 2004
Posts: 639
HCL: Very true, not only is it old but also very simple (in principle at least), and I must admit I was a bit puzzled as to the very reason behind the post. :-)

However, the timing issues with the BA line etc can be quite confusing at first, so I see no harm in discussing it, especially since there are quite a few people here who haven't been at it for very long, myself included.
2006-11-27 12:43
raven
Account closed

Registered: Jan 2002
Posts: 137
This video cracked me up hehe
But, whoever programmed that is typing waaay too slow! :)
2006-11-27 13:30
null
Account closed

Registered: Jun 2006
Posts: 645
Quote: This video cracked me up hehe
But, whoever programmed that is typing waaay too slow! :)


erm... too slow? wait 'till you see me ;)
2006-11-27 16:17
Danzig

Registered: Jun 2002
Posts: 440
20 years but still a miracle for some people :D
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Knut Clausen/SHAPE/F..
Sillicon/Unreal
The Human Co../Maste..
Dr.Science/Atlantis
Malmix/Fatzone
ΛΛdZ
Peacemaker/CENSOR/Hi..
t0m3000/hf^boom!^ibx
Scrap/Genesis Project
kbs/Pht/Lxt
MCM/ONSLAUGHT
Conjuror
leonofsgr/Singular C..
Guests online: 136
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 X-Mas Demo 2024  (9.5)
7 Dawnfall V1.1  (9.5)
8 Rainbow Connection  (9.5)
9 Onscreen 5k  (9.5)
10 Morph  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Organizers
1 Burglar  (9.9)
2 Sixx  (9.8)
3 hedning  (9.7)
4 Irata  (9.7)
5 Tim  (9.7)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.046 sec.