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Forums > C64 Coding > IRQ-loader toolchain for KickAss/Windows?
2015-06-09 21:42
Shadow
Account closed

Registered: Apr 2002
Posts: 355
IRQ-loader toolchain for KickAss/Windows?

So, the one and only time I tried making an IRQ-loading demo I swore I would never, ever try that again.
Now I guess the memory has faded enough that I'm perhaps starting to reconsider! :)

Back then I used Dreamload and Exomizer, however putting it together was a complete pain in the ass.
I don't recall exactly what the trouble was, but I think it was the fact that the de-exomizer needed to point to the end of the packed data, which meant I had to compile the parts I wanted to load, exomize them, manually note the lengths, and then enter that length in another source where I had the general part-loader as indata to the deexomizer. Every little change meant redoing that procedure since the packed length always differed a bit.

Has anyone some more plug-and-play-ready solutions? I know there is lft's Spindle system, but that seems a bit too specific in the way you have to do things, and also kind of Linux-centric.

I would prefer working from Windows and using KickAssembler.
 
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2015-06-11 20:09
Burglar

Registered: Dec 2004
Posts: 1101
somehow it's very odd that groepaz never made a loader :)
2015-06-11 20:11
Trap

Registered: Jul 2010
Posts: 223
I just want to say that I love that you guys share all your hard work with us less fortunate (dumb?) souls, so we can reap all the benefits. True Bonzai style guys ;)

Sharing is caring :D
2015-06-11 20:28
chatGPZ

Registered: Dec 2001
Posts: 11386
burglar: actually i did - and it sucked even betterer than the existing alternatives (taboos) ... i doubt anyone would want to see it =)
2015-06-11 20:49
Krill

Registered: Apr 2002
Posts: 2980
Quoting Groepaz
i wonder how many more years it'll take until those tools are available in a proper repository :) i'd even submit the changes/fixes i made locally :)
I think you've just answered your implicit question yourself :D
2015-06-11 20:51
chatGPZ

Registered: Dec 2001
Posts: 11386
perhaps i should just push my local repo to github and hijack this... =P
2015-06-12 05:06
Oswald

Registered: Apr 2002
Posts: 5094
Quote: Quoting Flavioweb
I don't know if there are other sources for download
My loader came with an incarnation of cc1541 since day one. A quick check using the validate command suggested it generates the BAM just fine, at least with the last officially released version (v146).


/nitpick

on day one your loaders came in native c64 turbo ass src without cc1541 O:-)

/nitpick
2015-06-12 07:11
Krill

Registered: Apr 2002
Posts: 2980
Quoting Oswald
on day one your loaders came in native c64 turbo ass src without cc1541
Yes, the other loaders before the current one. They're somewhat related but different projects. I meant day one of the current loader.
2015-06-12 17:08
Pantaloon

Registered: Aug 2003
Posts: 124
Krill+Doynax is uber! and very easy to use, i wouldn't change my setup unless some other setup did add alot of benefits, which they don't. For the actual linking i use a simple framework and a custom "make" script written in ..... VBS :)
2015-06-12 23:24
raven
Account closed

Registered: Jan 2002
Posts: 137
HCL, is your loader still failing on 1571 drives?

EOD is not working on my 128D due to loader issues, cant remember if I tried any of your later demos on 1571.
2015-06-13 07:17
Oswald

Registered: Apr 2002
Posts: 5094
Quote: Krill+Doynax is uber! and very easy to use, i wouldn't change my setup unless some other setup did add alot of benefits, which they don't. For the actual linking i use a simple framework and a custom "make" script written in ..... VBS :)

yeah, i often feel that some guys overdo it, a very basic makefile or even a .bat should be enough, on todays pc's it creates a d64 in a few seconds all dependencies recompiled or not.
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