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Forums > C64 Coding > What do you look for in a music-routine?
2017-04-21 04:18
Karmic

Registered: Apr 2015
Posts: 66
What do you look for in a music-routine?

Not sure if this should go in C64 Composing subforum.

So, I'm working on a player-routine for a new music editor I'll make. What I ask you (coders & musicians) is, what would you like changed or added to it?

Currently I've got:

- Standard wave/arp/pulse/filtertable functions.
- Frequency-slides and vibrato that can be enabled in pattern as well as in arp-table. Also toneportamentos and tied notes in pattern.
- There's no limit to the number of patterns. The only thing limiting you is C64's memory :) Also about 85 max subtunes possible.
- Multiple effects are possible on one pattern-line.
- Transposing patterns, to save memory.
- Coders, the player used $16 max rasterlines in my testing. Of course if the musician uses a whole ton of effects on one pattern-line it will increase...


Thanks,
-karmic
 
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2017-04-27 09:19
Isildur

Registered: Sep 2006
Posts: 275
What about additional (5th?) track for 4bit samples?
2017-04-27 11:44
celticdesign

Registered: Oct 2005
Posts: 149
Wish new tools\editors would come with an alternative for bar/track handling/editing and not only with that typical tracker style...
I am completely stuck with editing/puzzeling as with our old editor Cyberlogic Sound Studio V4.0 Preview which is a bit similar to the soundmaster... Thx! ;-)
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