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Karmic
Registered: Apr 2015 Posts: 66 |
What do you look for in a music-routine?
Not sure if this should go in C64 Composing subforum.
So, I'm working on a player-routine for a new music editor I'll make. What I ask you (coders & musicians) is, what would you like changed or added to it?
Currently I've got:
- Standard wave/arp/pulse/filtertable functions.
- Frequency-slides and vibrato that can be enabled in pattern as well as in arp-table. Also toneportamentos and tied notes in pattern.
- There's no limit to the number of patterns. The only thing limiting you is C64's memory :) Also about 85 max subtunes possible.
- Multiple effects are possible on one pattern-line.
- Transposing patterns, to save memory.
- Coders, the player used $16 max rasterlines in my testing. Of course if the musician uses a whole ton of effects on one pattern-line it will increase...
Thanks,
-karmic |
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Isildur
Registered: Sep 2006 Posts: 275 |
What about additional (5th?) track for 4bit samples? |
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celticdesign
Registered: Oct 2005 Posts: 149 |
Wish new tools\editors would come with an alternative for bar/track handling/editing and not only with that typical tracker style...
I am completely stuck with editing/puzzeling as with our old editor Cyberlogic Sound Studio V4.0 Preview which is a bit similar to the soundmaster... Thx! ;-) |
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