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Forums > C64 Coding > Open Source C64 Demos
2023-11-20 08:51
Raistlin

Registered: Mar 2007
Posts: 688
Open Source C64 Demos

Given recent discussions on this, I thought it could be good to collate the various open-source demos in one place..?

I've added several demos that I've worked on (with many other GP'ers of course) here:-
https://github.com/RobertTroughton/C64Demo-PublicReleases
(currently includes Delirious 11, X Marks the Spot, The Dive, Memento Mori, Christmas Megademo and No Bounds .. though we'll of course add more later)

And Bitbreaker/Performers just made the Next Level source public:
https://github.com/bboxy/next-level

Also note that I have the https://www.c64demo.com domain where I plan to blog about all sorts of coding stuff .. hopefully once I finally release Sabre Wulf Remastered I'll have more time to do stuff there too.

I've also attached to each entry on CSDb a ZIP containing the current state of each source branch. That way, it's all hopefully better preserved. I strongly encourage others to think about that too - sometimes (or 99% of the time?) these links on CSDb become stale and stop working .........
 
... 44 posts hidden. Click here to view all posts....
 
2024-02-22 07:38
chancer

Registered: Apr 2003
Posts: 347
the problem is with all this stuff certain folks want an advantage over others.. yer I saw reflex taking apart tmr's "thermal raster bars" part at x95.. it's bitter sweet many times.. and yer Jason found it a compliment they were hacking away with their AR6's back in the day.. as my dutchies will comment.. I may have been the worst for wear that weekend ;-)
2024-05-25 00:25
Quiss

Registered: Nov 2016
Posts: 43
Soul on Fire: https://github.com/matthiaskramm/soul_on_fire
2024-05-26 22:13
trident

Registered: May 2002
Posts: 92
ooh yeah quiss this is great! very nice to be able to read through the code - but even after reading the code, i'm still at a loss as to what the original thought process behind this magic could have been! very impressive.
2024-11-24 08:44
WVL

Registered: Mar 2002
Posts: 903
My 2 cents, we've made the repository for Halloweed 4 open. Enjoy: https://github.com/wernervanloo/Halloweed4_public/
2024-11-24 15:25
CreaMD

Registered: Dec 2001
Posts: 3057
I love you guys. When I get back to coding on C64 I'm going to find this thread and learn from your process. Thank you.
2024-11-24 20:59
anonym

Registered: Jan 2002
Posts: 267
In case you haven't seen it, I also recommend bexxx 's github repo:
https://github.com/bexxx/commodore64/
2024-11-25 07:55
bexxx

Registered: Nov 2023
Posts: 5
Quote: In case you haven't seen it, I also recommend bexxx 's github repo:
https://github.com/bexxx/commodore64/


Thanks for the advertisement :)
I was too shy to post it myself, because it's just full of beginner stuff. Hopefully with enough comments for others to be somehow useful.
2024-11-25 15:09
Angel of Death

Registered: Apr 2008
Posts: 211
Useless post but I have to make it because noone else did already:
"Everything is open-source if you know assembly..."
2024-11-25 18:47
bexxx

Registered: Nov 2023
Posts: 5
The open source part that is important are the comments to follow the thought process. This is how beginners can learn, not by just looking at opcodes and cycles.
2024-11-25 19:17
chatGPZ

Registered: Dec 2001
Posts: 11391
Indeed, disassembling modern demo code might give you some hints IF you really know what you are doing - but for beginners its completely useless.
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