| |
Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Games in demo-quality?
Does anybody know games in demo quality?
Shouldn't it possible to create simple puzzle games that reach the demo-level?
|
|
... 61 posts hidden. Click here to view all posts.... |
| |
Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Aren't there any games that combine pixel graphic with filled vectors? F.ex the end-boss consists of vectors ... everything else are pixel/sprites etc.
Btw. Leaderboard Golf: Looks very nice. Good soundeffects, good animations.
|
| |
Cruzer
Registered: Dec 2001 Posts: 1048 |
Quoting Cruzerplatformer with 2nd line FLI, that allows 8 sprites/line, which could be multiplexed and used both for moveable objects and background enhancements 12 years later, it's slowly starting to take shape. :)
https://youtu.be/o-LUZk369qI |
| |
Oswald
Registered: Apr 2002 Posts: 5086 |
hats down, thats super nice both technically and graphically, and I could never code it, but I dont think a good/nice platformer really needs fli. look at mayhem or sam :) |
| |
Jammer
Registered: Nov 2002 Posts: 1335 |
Cruzer, OMFG :O |
| |
Digger
Registered: Mar 2005 Posts: 427 |
Cruzer, post the effing .prg FFS! :) |
| |
TheRyk
Registered: Mar 2009 Posts: 2219 |
on topic: To me a game which sticks to my memory rather as a good demo than a game mostly sucks as a game. There is unfortunately(!) quite a bunch of which I wish they were a little more in game-quality.
Last V8 (unplayable but nice)
Hawkeye (soso as a game but really nice)
many (not all though) Ocean film releases
@Cruzer: This one looks greeeaaat! |
| |
ptoing
Registered: Sep 2005 Posts: 271 |
Quote: hats down, thats super nice both technically and graphically, and I could never code it, but I dont think a good/nice platformer really needs fli. look at mayhem or sam :)
Seeing as this treatments seems to make scrolling impossible, I think it would be best for a single screen platformer. Think Bubble Bobble, Snow Bros, and the like. |
| |
Jammer
Registered: Nov 2002 Posts: 1335 |
Quoting ptoingSeeing as this treatments seems to make scrolling impossible
I guess FLI + VSP is doable ;)
Speaking of Hawkeye, Rubicon, Genloc and Flimbo's Quest - most impressive examples of big and elaborate 2nd plane in parallax screen. I still cannot figure out how char pointers are assigned to fit everything in charset. Mindblown! |
| |
ChristopherJam
Registered: Aug 2004 Posts: 1408 |
Hey, I quite enjoyed Hawkeye. But then, I really liked Rubicon too (one of the few games I actually completed back in the day).
Scrolling FLI is sort of doable, but yeah, horizontally and you'd lose a sprite to covering the bug area, and any direction you lose most of your CPU time to display, so even with AGSP you're pushing it to have enough time left to update the edges, never mind running a sprite multiplexer and game logic as well. |
| |
Cruzer
Registered: Dec 2001 Posts: 1048 |
@Oswald: Ok, I'll change it to char mode then. ;)
And yes, FLI + VSP is not impossible, but the sprite multiplexing is already some of the most advanced code I've ever done, so probably impractical. Plus you have to deal with all the VSP haters. ;) |
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 - Next |