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Forums > CSDb Discussions > Emu-Fuxx0r
2002-04-14 00:35
Eyeth
Account closed

Registered: Apr 2002
Posts: 98
Emu-Fuxx0r

Hello, CSDb denizens-

I would like to bring up this subject, in a constructive fashion, however!

I recently found out that certain demo authors and groups are now using Krill's code to disable their demo offerings under c64 or 128 emulators.

I find this practive to be very shortsighted and in fact, I would vote very negatively on such behavior in CSDb or on any related votesheet.

Why go to all of this trouble in emulator detection and disabling technology. IMHO, the time *wasted* on such efforts are far better spent on NTSC fixing it so that we North American sceners can view your demo releases. (And on the real machines, I might add!) Or just add a NTSC-fixer to your demo crews and share full source code for a proper NTSC fix.

As of now, I am unable, still, to view certain demos due to no NTSC-fix and an emulator is out of the question as they are emufuxx0red! Talk about severely limiting your audience.

An c64 emulator is a brilliant piece of software engineering. The original c64 was truly inspired piece of software/hardware engineering. Are they not equal in deserving consideration and respect? The c64 audience uses both kinds, the emulation and the real thing and all of them share the common c64 computing experience.

Also, emulators are perfect for one thing; they can easily take screenshots of demo screens, even if there's interlacing effects and sprites multiplexed all over. I plan on writing newsletter articles covering the demo scene and try to bring more awareness to the North American scene regarding fine demo offerings and screenshots are invaluable.

I know that demo coders, graphicians, musicians, etc. all work together in creating inspired art on our Commodore 64's. Let's not restrict the audience any necessarily further by implementing emulator detection and shutdown. Allow any Commdore (real or emulated) user worldwide to share in the demo experience in 2002 and onwards. :)

Enjoy.
-Todd Elliott
 
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2002-04-19 01:56
Black Belt Jones
Account closed

Registered: Apr 2002
Posts: 57
Six, you sound like a real die-hard follower to have a PAL 64 shipped in, well done man. If its any help to you, I know a TV is no substitute for a monitor but most newer TV's will support many different input frequencies, 50Hz, 60Hz, PAL, NTSC and SECAM. Do you have one that does that? Mind you the input should ideally be composite video into the TV as im not sure if the TV's converting circuitry will work off an RF signal. I use this function not for the 64 but for my sega saturn which then allows me to play japanese NTSC games in proper 50Hz mode. Mind you I am in australia so I run on PAL. See how you go....
2002-04-19 02:06
Six

Registered: Apr 2002
Posts: 289
The problem is mainly with the color-encoding. I also bought one of those PAL/NTSC to VGA converters, and it's no-go. Disappointment, but a few $$ from now I'll have the PAL monitor to go with my PAL C64. <BIG GRIN HERE>
2002-04-19 08:17
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Blimey, too many to quote...!

Stryker: i *did* email the author of the one product released that was Emy-Fuxx0red, because i couldn't run it...

Six: "Demus Interruptus" isn't Fuxx0red, run it on the latest version of WinVICE and it works perfectly - Crossbow added that "protection" because the five border sprites over IFLI part doesn't work on older versions of WinVICE CCS 2.0 beta.

Oh, and use a television if you have a 50Hz option - a lot of PAL people use a TV instead of a monitor anyway... =-)
2002-04-19 08:47
Stryyker

Registered: Dec 2001
Posts: 468
TMR:What did the author say? As you may know I had problems with the said person :)

PAL/NTSC 34cm can be bought here in Australia for less than $US150 new. Many VCRs here also enable NTSC playback on PAL tv. I wonder if PAL playback on NTSC exists in USA?
2002-04-19 18:04
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: TMR:What did the author say? As you may know I had problems with the said person :)

PAL/NTSC 34cm can be bought here in Australia for less than $US150 new. Many VCRs here also enable NTSC playback on PAL tv. I wonder if PAL playback on NTSC exists in USA?


Said author is a very staunch believer in "real machine or nothing" with emphasis on *nothing* - he seemed a little upset when i told him i was developing using an emu these days...

(For reference, "Rollover" was written in CCS64 2.0 beta at the back end of 1999 and nobody noticed... =-)
2002-04-19 20:20
cadaver

Registered: Feb 2002
Posts:
Heh, reminds me how Thunderblade was a bit surprised :) when I told all the MW games had been developed completely without testing on the real machine (my reacquiring of working C64 hardware came only later)
2002-04-19 23:03
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Heh, reminds me how Thunderblade was a bit surprised :) when I told all the MW games had been developed completely without testing on the real machine (my reacquiring of working C64 hardware came only later)

In the case of "Rollover", it was mostly coded on a P166MMX (using a native assembler) whilst i was supposed to be working - it had a deadline in that it had got a few jokes about the millennium bug so it had to go out at 23:59pm GMT on 31st December 1999.

The whole thing was written and i was just about to port it back to a floppy to test when my X cable died; since this was about six hours before release, i didn't have the time to get anything done and it had to go out without being tried on a real C64...
2002-04-30 16:58
Krill

Registered: Apr 2002
Posts: 2969
After finishing another intro for Vandalism News and a demo part, I'll get down again to waste some more time on Emu-Fuxx0r. I'll never use it myself, though.
2002-04-30 17:50
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: After finishing another intro for Vandalism News and a demo part, I'll get down again to waste some more time on Emu-Fuxx0r. I'll never use it myself, though.

Have you considered the idea suggested by CyberBrain - a "nag screen" rather than locking the emu users out totally...? Seems like a good idea to me, you can show off the fuxx0r and at the same time it doesn't cripple the product.
2002-04-30 19:31
Richard

Registered: Dec 2001
Posts: 621
Quote: Have you considered the idea suggested by CyberBrain - a "nag screen" rather than locking the emu users out totally...? Seems like a good idea to me, you can show off the fuxx0r and at the same time it doesn't cripple the product.

Krill, rather than just waste time making another version of that Fuxx0r tool. Why don't you work on something more useful, like a really good packer.

Also I agree with Cyberbrain. A silly text message would be more better than locking out the emulators.

Maybe (as someone said earlier) an un-fuxx0r should be produced.

Those who use that Fuxx0r will notice that they will *lose* a lot of audience, as most of the generation own an Emulator instead of a real C64.

Of course I use -both- Emulator and C64. So if anything gets Emu Fuxx0red. I'll transfer it to a real C64 and UNFuxx0r it, repack and make it emulation friendly then upload to FTP. And put a TND intro on the front :)
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