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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
Need beta testers
Hi, soon I'll start the closed beta phase of my MDG Mod-Converter. I'm looking for talented musicians who are familiar creating music for the C64 (Goattracker prefered) and also know how to make sampled music with a Protracker compatbile editor like Open ModPlugtracker. Just pm me and we'll check details later.
Greetings THCM |
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
@Logan Some tunes were used in this demo: Vicious Sid there are some bonus Amiga .mods on the disk. The only original tune released should be the X-2008 compo tune by Fanta: Fanta in Space it's the only tune with 6 active voices at the same time so far. The tech behind the waveform form output was explained by SounDemoN here: Vandalism News #50 I don't know, when I'll release the final version, but I think it will be at the next X-Party. Perhaps I'll release a beta version a bit earlier, but at least I want to give the beta team a little advantage;) |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
somehow the whole thing feels disappointing and almost abandoned =P the fact that noone bothered to even disassemble the player and mess around with it tells a lot already =P
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
What makes you so sure no one disassembled it already? |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
not only looked at it, but also made something out if it i mean ofcourse. it's almost a year now since X, and nothing using that new technique surfaced so far - personally i expected a flood of tunes at BP already, and that there wasnt even one... again tells a lot. |
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
I share Groopaz's feeling a bit. I've seen the demo from 29 October 2008 and waiting since the time I seen it for more tunes, an editor or demos.
The theory behing the tech isn't as interesting as actually seeing it used. In the old days this would have been revolutionary and surely used left and right. Nowadays people seem to have less time thus groundbreaking things like this music and things like that new FLI mode are turning up but hardly used for a long time.
I understand you want some exclusive releases using it and a big party to release it... But the waiting for it is a digital torture in it's own way :D
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
Uses this forum something like a timeout? I wrote a veery long post here regarding the story of my converter, but now everything is gone...
In short form: Join the beta team and create something original for the community. |
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
I mostly copy the text before submit in case something goes wrong :|
Maybe I should join up with the beta test to experiment with it :)
What is the original name for this music format? MDG?
And will it also support (later maybe) diskloading for the ability for more samples? (Or maybe REU expansions too?)
Thanks for the trouble :) |
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booker
Registered: Jul 2003 Posts: 334 |
Quote: not only looked at it, but also made something out if it i mean ofcourse. it's almost a year now since X, and nothing using that new technique surfaced so far - personally i expected a flood of tunes at BP already, and that there wasnt even one... again tells a lot.
It only tells your expectations weren't fulfilled. Datz all :) |
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
Maybe alot of people find samples blasphemy, but personally I like it, if used in the right way.
:) |
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
@Logan The music format isn't a new invention. The patterns of a Protracker .mod file will be converted and packed into nearly the same format most sidplayer like the Jesper Olsen Player or the one from MON uses. It's also not necessary to use my converter at all. You can also type the tune into the replayer source and assemble it, just like in the old days.
I will never add support for the REU, SCPU or the c128. Everything has to work with an unexpanded C64 + 1541. My intention was never to 'built' another Protracker replayer for the C64, but to add more voices with the highest possible quality to the SID as possible. It's ofcourse possible to load samples while playing like Mixer did in our Vicious Sid Demo, but I think that this feature will only be used on special purpose like a demo or somehting and it will need a lot of handwork.
Perhaps it was a mistake to release Vicious Sid with all those borrowed tunes from the Amiga, but the time was too short to create new tunes and we really wanted to present the new technology. Vicious Sid wasn't meant to compete with the big demos like Edge of Disgrace and perhaps it was our luck, that the organizers forgot to put us on the vote disks. There were a lot good reactions after our release, but also some not so good ones and I also know why... |
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