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Eyeth Account closed
Registered: Apr 2002 Posts: 98 |
Milestone Demo?
Hello, CSDb denizens:
I'm writing what I hope to be a series of articles covering the demo scene for a U.S. Commodore oriented newsletter covering the 8-bit scene.
I'm planning on writing an article on what would be considered a 'milestone' demo. A demo that was so technically brilliant and elegant and revitalized the demo industry.
My current nomination is 'Dutch Breeze' by Blackmail. Before this demo, the demo scene consisted of scrollytexts, some math, some DYCP's, sprite trickery in the borders, VSP's and FLD's.
After this demo burst on the scene, it paved the way for truly innovative demos like Krestology, where rich and colorful graphics now grace the screens.
Your thoughts?
-Todd Elliott
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Optic Account closed
Registered: May 2002 Posts: 28 |
I would like to add the productions from
Digitize Design Group (DDG)..
Weren't they the first to do digi-stuff on c64 intros/demos?
the year was 1987 or 1988 if i remember right.. |
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6R6
Registered: Feb 2002 Posts: 245 |
I have a demo from 1988 from Broadcasting Systems something,
that one could be the first irq-load demo. |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: I have a demo from 1988 from Broadcasting Systems something,
that one could be the first irq-load demo.
Could that be Digital Broadcasting System (DBS)? I remember ABS 3001 was a member of that group, and he made a great demo together with Zen of Sphinx. Don't remember the name anymore, just that it was one of those demos which made me real depressed because I could never reach such a high level. |
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6R6
Registered: Feb 2002 Posts: 245 |
Quote: Could that be Digital Broadcasting System (DBS)? I remember ABS 3001 was a member of that group, and he made a great demo together with Zen of Sphinx. Don't remember the name anymore, just that it was one of those demos which made me real depressed because I could never reach such a high level.
Yes, I think thats the name of the group.
Digital Broadcasting System. |
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icon
Registered: Apr 2002 Posts: 90 |
Quote: Could that be Digital Broadcasting System (DBS)? I remember ABS 3001 was a member of that group, and he made a great demo together with Zen of Sphinx. Don't remember the name anymore, just that it was one of those demos which made me real depressed because I could never reach such a high level.
...and it was in DBS he (ABS3001) invented the "deathcolors-routine", very cool indeed! :-)
/icon |
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Eyeth Account closed
Registered: Apr 2002 Posts: 98 |
Hello, again.
I'm in the process of setting up a voting chart. So far, I've come up with five demos for the Milestone chart:
Dawnfall
Dutch Breeze
Krestology
Mathematica
Seal of Focalor
It would be nice to add five more names so I can nicely round it off for the chart. Any suggestions would be very much welcome.
Thanks,
-Todd Elliott |
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Dwangi
Registered: Dec 2001 Posts: 130 |
red storm/triad
coma light 12/oxyron
that's design/crazy
courtesy of sovjet/wrath designs
fressepissen/metalvotze
and there's sure atleast one more demo from crest and a demo from horizon who would fit in that list, but they have released so many great(revolutionary) demos so check em out.
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Besides the ones allready mentioned I think the following productions could be classified as milestones for the c64 demoscene, allthough not all are demos or even c64 productions.
Crackers Revenge/Sodan (1985) - A game, but the intro features the first ever opening of borders. The birth of VIC manipulation?
TechTech/Sodan+Magician42, Amiga demo (1987) - The first multi part demo ever (atleast that's what Sodan claims) and one of the first demos I ever saw. For me this demo represents the birth of the demoscene. Also features the first techtech'er ever.
Lots of other Amiga and PC demos could be mentioned too, since most non-c64-hardware-specific fx like filled vector, plasma, rotzoomers, texture mapping, etc, was invented on these systems.
The Last Tracktor 3/Horizon or Visuality 3/Visual Reality (1992) Came out about the same time, dunno which one was first. Anyway, these were the first demos to implement the flood filling technique known from the Amiga on the C64. And this meant filled vector at a decent speed for the first time. Quite an achevement, since the amiga uses the hardware (the blitter chip) to do the filling trick, while it has to be implemented in software on the c64. And furthermore the c64 hasn't got several bitplanes like the amiga but has to rely on the multicolor mode.
Parts/Oxyron (1995) - The invention of the zoomer/wobbler effect, which is one of the most impressive c64 fx ever imho.
Slideshows like Krestology and Dutch Breeze are pretty kewl too, but doesn't really count as milestones in my book. [Ducks and runs for cover] :) |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
@cruzer:
last traktor 3 was released in june 92 and visualty 3 in december 92/beginning of 93... you forgot of a far more important demo:
elysion by origo. that demo was released in april 92 and is to my knowledge the first c64 demo implementing the floodfiller tech, and also the first true "trackmo" on c64. |
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Genius
Registered: Jun 2003 Posts: 25 |
I think that Dutch Breeze certainly is the most famous and discussed demo in the Golden Age of C64 and also reference material for all newer demos.
That's Design from Crazy was also an impressive and remarkable demo which even got attention on German television back then!
As a graphician I think design is much more important in a demo than groundbreaking code. After Dutch Breeze design became much more important than coding horizontal and vertical line-crunching-open-border-D.Y.C.P.F.L.I.V.S.P.-plasma-filled-vecor-raster-scrol lbars(!!??!)
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