Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Taming the 6510
2011-04-21 20:33
TDJ

Registered: Dec 2001
Posts: 1879
Taming the 6510

I've been asked to do a 5-minute TED session next month in front of the whole company (~150 people), and I thought I would do it on ways to program ML for the c64 throughout the years.

Starting out with basic (peek & poke), using the cartridge monitor, turbo assembler, cross developing using 2 connected c64s, cross developing using another machine connected to a c64, coding everything on a pc using Vice and finally ending with KickAss (as my firm is very Java oriented that last one will probably take very well).

Now, am I forgetting something? Does anybody know if such a list is already present somewhere? Are there better terms that I could use (somehow I feel I used to know these things by different names)?

Thanks in advance.
 
... 12 posts hidden. Click here to view all posts....
 
2011-04-21 21:18
Digger

Registered: Mar 2005
Posts: 437
@Skate: What's the trick? Dutch Breeze finger one? ;-)
2011-04-21 21:19
doynax
Account closed

Registered: Oct 2004
Posts: 212
So how was the original C64 software, such as the Kernal and 1541 ROMs, developed? Did Commodore use a cross-assembler on a minicomputer or could the PET handle it?
2011-04-21 21:21
Celtic
Administrator

Registered: Jan 2002
Posts: 807
is it a la TED or is it actually TED, and if yes, will it be recorded? :)
2011-04-21 21:47
Mr. SID

Registered: Jan 2003
Posts: 424
Quote: So how was the original C64 software, such as the Kernal and 1541 ROMs, developed? Did Commodore use a cross-assembler on a minicomputer or could the PET handle it?

But then how was the PET ROM developed? At some point the bootstrapping tool was a piece of paper and a pencil...
2011-04-21 21:52
JCB
Account closed

Registered: Jun 2002
Posts: 241
Chuck Norris kicked the first computer into life, that's why it's called "boot-ing"..
2011-04-22 08:46
TDJ

Registered: Dec 2001
Posts: 1879
@Werner: thanks, SMON was one of those things that I was looking for. And I might even borrow your POKEmon joke ;)

@Skate: I'm not going into so much detail, and I sure as hell am not going to finger my c64 in front of my boss :Z

@Celtic: yes, it will be a real TED session, and yes, it will be videotaped, but for internal use only.
2011-04-22 08:57
JCB
Account closed

Registered: Jun 2002
Posts: 241
Not sure if you're aware of PDS (Programmers Development System) but it was one of the most popular cross dev systems at the time. If a software house didn't make their own they were probably using PDS.
2011-04-22 09:01
TDJ

Registered: Dec 2001
Posts: 1879
@JCB: I wasn't aware of it, but it's something I'll definitely look into, thanks.
2011-04-22 10:37
daison

Registered: May 2005
Posts: 90
Quoting Skate
@TDJ: Don't forget to show $d419-$d41a trick. It's unique y'know. :)

Now I'm curious... what is it?
2011-04-22 11:04
Stryyker

Registered: Dec 2001
Posts: 468
I think the trick is to lick your finger and rub one of the joystick ports.
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Jammer
MWR/Visdom
Case/Padua
Mike
ΛΛdZ
encore
WVL/Xenon
Guests online: 91
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.6)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Swappers
1 Derbyshire Ram  (10)
2 Jerry  (9.8)
3 Violator  (9.7)
4 Acidchild  (9.7)
5 Cash  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.037 sec.