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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
Turrican 3
Has anyone played Turrican 3? if so, what do you think :)
I've had a quick go, not had the time to have a proper go just yet. So far though i have mixed opinions. Credit where credit is due, the play does play like Turrican and Turrican 2. The graphics on level 1 seemed too much like Turrican and the 1st big (mid level) boss turned out to be a big fist, which was a bit of a let down, as after all, there is a big fist as a mid level boss during the first Turrican (although on the Turrican 3 the fist is animated).
The collision seems somewhat iffy at times, there appears to be no in game sound fx? and the screen glitches alot when lots of enemies appear on screen (although i was using an emu, so maybe this does not happen on real c64).
All in all, the game does seem like good fun. I will need to play some more to form more opinions /wec :) |
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Nafcom
Registered: Apr 2002 Posts: 588 |
Quote: [SPOILERS AHEAD -- READ FURTHER AT OWN RISK]
perhaps it would help you guys to actually play the whole game through and especially read! the endscreen upscroller. that should clear up a few things from AEG's side, like his awareness of bugs, sources to be released, etc.
if you do not have the patience or skill to play the game fully through to the end, you may aswell just 'cheat' a bit, and jump directly to world/level 5-1.
here's how:
- insert disk one.
- start computer.
- load game up as usual.
- from intro, start a game.
- lose all lives and get game-over message.
- do not continue when asked so (you will return to intro).
- insert disk three.
- start a game again.
- you're now in world/level 5-1 (with correct graphics).
- complete world 5.
- read scroller.
you can not run from the fact that the bugs and the more-often-than-not occasional flickering overshadows this otherwise excellent game. Turrican3 is simply missing that last 5% effort that would have made all the difference in the world. it's not about development time, or that it is 'free' game. (missing) Quality-Assurance comes to my mind.
a buggy game is, after all, and quite simply, a buggy game. period.
then again, perhaps that's just my opinion and me being totally wrong/ignorant, since Im merely seeing and saying things from an endusers point of view.
finally, and according to AEG, it is not likely he'll be touching the game ever again. so your only prayer might aswell just be that somebody might have enough luck to be able to pick up on the sources once they are released, and compile a bugfixed version. or simply rewrite the (bugged) levels to comply with c64 hardware capabilities; you cant really show more than 8 sprites per rasterline, atleast not easily. ;)
and ah yes, the quote at the beginning was included as this post is also in response to one of gALAKTUS' earlier posts in this thread.
That cheating does _not_ work for me here, I have exactly done what you have said.
insert disk three.
- start a game again.
^^^^^^ At this point it doesn't load from disk three then, just nothing and I can reset my C64.... |
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Nafcom
Registered: Apr 2002 Posts: 588 |
Quote: That cheating does _not_ work for me here, I have exactly done what you have said.
insert disk three.
- start a game again.
^^^^^^ At this point it doesn't load from disk three then, just nothing and I can reset my C64....
The Guardian and me found out, this cheat doesn't work on a real C64 with real disks, but it works out in VICE. |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
I email Aeg with the idea of a Turrican featuring levels created by different scene artists. He said it would be too much work. Anyway, here's a link to a Turrican mock up. It's about 10% Turrican 50% Metroid inspiration and 40% wec http://www.truecolor.741.com/TURRICAN/index.htm
I think it just about captures that console look in much the same way the original Turrican did. The hires section is the parallex layer (...and ripped from Turrican II). |
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Nafcom
Registered: Apr 2002 Posts: 588 |
Quote: I email Aeg with the idea of a Turrican featuring levels created by different scene artists. He said it would be too much work. Anyway, here's a link to a Turrican mock up. It's about 10% Turrican 50% Metroid inspiration and 40% wec http://www.truecolor.741.com/TURRICAN/index.htm
I think it just about captures that console look in much the same way the original Turrican did. The hires section is the parallex layer (...and ripped from Turrican II).
Hey, that looks very surprising! Will you do the graphics for Turrican 4 then? :) Please say yes :)
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
I would be happy to work on 1 or 2 levels :) |
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Nafcom
Registered: Apr 2002 Posts: 588 |
Quote: I would be happy to work on 1 or 2 levels :)
ok :)
any freelancer as coder? Cadaver? :) |
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Nafcom
Registered: Apr 2002 Posts: 588 |
Quote: The Guardian and me found out, this cheat doesn't work on a real C64 with real disks, but it works out in VICE.
well, just asked AEG and that wasn't on purpose even, he said that works on any c64/emu because the levels have he same loading address and the disk management is the same on all disksides.
Seems like I have re-tranfer diskside 3 again... |
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cadaver
Registered: Feb 2002 Posts: 1160 |
I'm morally opposed to the tricks required to make a Turrican-game fast enough, so you'd need someone else :)
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Nafcom
Registered: Apr 2002 Posts: 588 |
Quote: I'm morally opposed to the tricks required to make a Turrican-game fast enough, so you'd need someone else :)
Slow Turrican is better than no Turrican (4) ;) |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Quote: I'm morally opposed to the tricks required to make a Turrican-game fast enough, so you'd need someone else :)
There's no such thing as being "morally opposed to tricks" on a c64! |
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