Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Productions > Current trends in C64 demos
2016-11-01 11:41
Shadow
Account closed

Registered: Apr 2002
Posts: 355
Current trends in C64 demos

I find it interesting to see how trends (both when it comes to design and effects) develop on different platforms.
Of course there are plenty of people breaking the mainstream all the time, but still I find that there are elements that change in popularity over time.
For example, we had the logo+scroller+effect style of the "oldschool" era, the PC-style bigpixel effects of the mid/late 90ies etc. etc.

The last few years the attribute-moving effects have been coming out in force, but now after watching all the great demos from C64, it seems like a couple of new things are trending:

- Layered effects
- Moving "bobs" in amounts that frankly astounds me (no, not talking about the good old unlimited bobs technique). Both the Censor demo and the Arsenic demo had some cool stuff going in this department.
 
... 61 posts hidden. Click here to view all posts....
 
2016-11-03 11:19
Beastifire
Account closed

Registered: Mar 2013
Posts: 40
Not enough DYCP and DYSP!
2016-11-03 11:27
enthusi

Registered: May 2004
Posts: 677
Isn't the cool part about blobs is that you can place an infinite amount of them in a finite area? ;-)
2016-11-03 11:36
chatGPZ

Registered: Dec 2001
Posts: 11360
that distinguishes them from boobs
2016-11-03 14:18
Luca

Registered: Apr 2002
Posts: 178
Quote: that distinguishes them from boobs

Hah, wow, infinite boobs...that would have been an effect to vote like hell for the higher ranking...

...Btw Wikipedia reports "infinite bobs" only, whereas I knew that effect under the name of "unlimited bobs", who's able to rebuild the story about it (this time Recollection doesn't help...)?
2016-11-03 15:36
iAN CooG

Registered: May 2002
Posts: 3187
https://imgur.com/gallery/l1shQfs
\o/
2016-11-03 15:56
Cruzer

Registered: Dec 2001
Posts: 1048
A related term I overheard at X: "Eier ohne ende", about the huge bucket of eggs they had for breakfast. Dunno what that would be in Dutch, but probably something with my new favorite word "uitsmijters".
2016-11-03 16:03
Mixer

Registered: Apr 2008
Posts: 447
It seems Sierpinskis are fading out of popularity. There were none at the X 2016.
2016-11-03 20:10
Hein

Registered: Apr 2004
Posts: 946
Nowadays it seems the demanding trend to combine original concepts, complex routines, hi-fi sound and big graphics into a balanced synergy.

And comeback winners for nostalgic reasons, which is the best reason to win a compo. Who's doing the comeback for X2018?
2016-11-03 20:21
chatGPZ

Registered: Dec 2001
Posts: 11360
XAKK!!!!
2016-11-03 21:43
Compyx

Registered: Jan 2005
Posts: 631
Quote: Not enough DYCP and DYSP!

Yes, that's the spirit!
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Codey/Second Dimension
GeirS
psych
algorithm
Guinea_pig/Moonshine
Rebok/BOOM!/Tropyx
Honcho
Higgie/Kraze/Slackers
wacek/arise
Guests online: 98
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 The Demo Coder  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Wonderland XIV  (9.6)
10 Comaland 100%  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Triad  (9.2)
Top Graphicians
1 Mirage  (9.7)
2 Archmage  (9.7)
3 Mikael  (9.6)
4 Carrion  (9.6)
5 Sulevi  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.055 sec.