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DCMP Account closed
Registered: May 2003 Posts: 59 |
C64 Animated Demos. Undesirable?
Hello,
Since I became involved in the scene rather late, I wonder about the animated demos paradigm.
In the past I noticed people did not consider animations as demos. Should there be a separate competition or CSDB tag for animations? What are the main objections to seeing an animation as a demo? Does that involve the idea that many are perhaps developed on another platform and then transferred and thus is less work than a lot of code? If it is all created on the c64 and a lot of work for the graphician to implement and design I don't see why that counts less than the coder doing most of the hard work.
Perhaps demos have been mainly about coders showing off.
I'd like to know people's views on this.
(Yes, I had several ideas of animations I'd like to do on the c64) |
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TPM
Registered: Jan 2004 Posts: 110 |
and serious... looking really forward to this demo! |
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Sander
Registered: Jan 2002 Posts: 493 |
I'm sorry - but that project has stopped some months ago, so i decided to upload the material to youtube.
As for the 'Oxyron'-part; That was supposed to the be the 'greetings', but it only shows one example name in the preview. |
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TPM
Registered: Jan 2004 Posts: 110 |
ok :/ |
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Perplex
Registered: Feb 2009 Posts: 255 |
Bloody hell, that was great stuff there. Shame it's canned. :-( Why, really? |
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fade Account closed
Registered: Mar 2002 Posts: 290 |
the bike riders only have 1 leg, how do they do it?? :) |
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Sander
Registered: Jan 2002 Posts: 493 |
Quote: the bike riders only have 1 leg, how do they do it?? :)
Lamer: having a body part and especially a limb so disabled as to impair freedom of movement
(not really, i just thought of that ;) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: I'm sorry - but that project has stopped some months ago, so i decided to upload the material to youtube.
As for the 'Oxyron'-part; That was supposed to the be the 'greetings', but it only shows one example name in the preview.
:( Knowing that some of the parts actually have been implemented I really hope u're joking and that you guys will surprise us at X2010! |
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Sander
Registered: Jan 2002 Posts: 493 |
Quote: :( Knowing that some of the parts actually have been implemented I really hope u're joking and that you guys will surprise us at X2010!
My jokes are bad - but not this bad ;)
I put my money on you for this compo. |
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Wisdom
Registered: Dec 2001 Posts: 90 |
Probably not so relevant, but the hires logo animation in Anarchy #1 depacks in real-time (albeit in a simple way). It was "calculated" on the C64 with a tool I have programmed.
The reason was that I had this ambition to do such an intro, and it was not really feasible to do it smoothly with real-time calculations, so I did it as an animation, and just did not care about hearing the possible negative reactions. In the end, it turned out that people liked it, though.
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DCMP Account closed
Registered: May 2003 Posts: 59 |
Nice unfinished piece Sander.
I should check up on threads more often. |
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