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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
Need beta testers
Hi, soon I'll start the closed beta phase of my MDG Mod-Converter. I'm looking for talented musicians who are familiar creating music for the C64 (Goattracker prefered) and also know how to make sampled music with a Protracker compatbile editor like Open ModPlugtracker. Just pm me and we'll check details later.
Greetings THCM |
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
I share Groopaz's feeling a bit. I've seen the demo from 29 October 2008 and waiting since the time I seen it for more tunes, an editor or demos.
The theory behing the tech isn't as interesting as actually seeing it used. In the old days this would have been revolutionary and surely used left and right. Nowadays people seem to have less time thus groundbreaking things like this music and things like that new FLI mode are turning up but hardly used for a long time.
I understand you want some exclusive releases using it and a big party to release it... But the waiting for it is a digital torture in it's own way :D
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
Uses this forum something like a timeout? I wrote a veery long post here regarding the story of my converter, but now everything is gone...
In short form: Join the beta team and create something original for the community. |
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
I mostly copy the text before submit in case something goes wrong :|
Maybe I should join up with the beta test to experiment with it :)
What is the original name for this music format? MDG?
And will it also support (later maybe) diskloading for the ability for more samples? (Or maybe REU expansions too?)
Thanks for the trouble :) |
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booker
Registered: Jul 2003 Posts: 334 |
Quote: not only looked at it, but also made something out if it i mean ofcourse. it's almost a year now since X, and nothing using that new technique surfaced so far - personally i expected a flood of tunes at BP already, and that there wasnt even one... again tells a lot.
It only tells your expectations weren't fulfilled. Datz all :) |
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
Maybe alot of people find samples blasphemy, but personally I like it, if used in the right way.
:) |
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
@Logan The music format isn't a new invention. The patterns of a Protracker .mod file will be converted and packed into nearly the same format most sidplayer like the Jesper Olsen Player or the one from MON uses. It's also not necessary to use my converter at all. You can also type the tune into the replayer source and assemble it, just like in the old days.
I will never add support for the REU, SCPU or the c128. Everything has to work with an unexpanded C64 + 1541. My intention was never to 'built' another Protracker replayer for the C64, but to add more voices with the highest possible quality to the SID as possible. It's ofcourse possible to load samples while playing like Mixer did in our Vicious Sid Demo, but I think that this feature will only be used on special purpose like a demo or somehting and it will need a lot of handwork.
Perhaps it was a mistake to release Vicious Sid with all those borrowed tunes from the Amiga, but the time was too short to create new tunes and we really wanted to present the new technology. Vicious Sid wasn't meant to compete with the big demos like Edge of Disgrace and perhaps it was our luck, that the organizers forgot to put us on the vote disks. There were a lot good reactions after our release, but also some not so good ones and I also know why... |
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
If the bad reactions were only about using Amiga tunes then they went totally past the technical side of things. But I can understand that -A BIT. Nonetheless it was a breakthrough. You don't hear those complaints when a DVD is re-released on BlueRay, or watch an old movie on HD :)
About the expanded functions (REU, C128, irqloading) I understand, was just dreaming of even greater things I guess. (Although irqloading means more samples.)
So then theres probably no crunched/decrunching of samples then :) |
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
In my opinion it makes no sense to support some rare configurations of hardware. If you like listening to Amiga Protracker modules use an Amiga or a good player on a PC. I know that I can achieve a higher sample rate on a C128 and having more space is always good, but then it's no competition anymore.
IRQ-Loading with the actual player makes no sense, because it would be too slow. With about 5-15 rasterlines left, it would take ages to load. With only one or two digi voices it could work a lot better and perhaps I'll implement adpcm (de)compression for at least one voice, but I don't know if there's enough raster time left to decompress one voice on the fly, but it would give us a 1:2 compression. |
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PopMilo
Registered: Mar 2004 Posts: 146 |
Is there a txt version of the article from Vandalism News ?
Or do I have to retype it ? :)
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:In short form: Join the beta team and create something original for the community.
i remember it more like: unless you release it, it doesn't exist :)
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