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Forums > CSDb Discussions > Turrican 3
2004-08-29 14:46
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Turrican 3

Has anyone played Turrican 3? if so, what do you think :)

I've had a quick go, not had the time to have a proper go just yet. So far though i have mixed opinions. Credit where credit is due, the play does play like Turrican and Turrican 2. The graphics on level 1 seemed too much like Turrican and the 1st big (mid level) boss turned out to be a big fist, which was a bit of a let down, as after all, there is a big fist as a mid level boss during the first Turrican (although on the Turrican 3 the fist is animated).

The collision seems somewhat iffy at times, there appears to be no in game sound fx? and the screen glitches alot when lots of enemies appear on screen (although i was using an emu, so maybe this does not happen on real c64).

All in all, the game does seem like good fun. I will need to play some more to form more opinions /wec :)
 
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2004-09-01 11:04
Nafcom

Registered: Apr 2002
Posts: 588
Quote: That cheating does _not_ work for me here, I have exactly done what you have said.

insert disk three.
- start a game again.

^^^^^^ At this point it doesn't load from disk three then, just nothing and I can reset my C64....


The Guardian and me found out, this cheat doesn't work on a real C64 with real disks, but it works out in VICE.
2004-09-01 13:28
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
I email Aeg with the idea of a Turrican featuring levels created by different scene artists. He said it would be too much work. Anyway, here's a link to a Turrican mock up. It's about 10% Turrican 50% Metroid inspiration and 40% wec http://www.truecolor.741.com/TURRICAN/index.htm

I think it just about captures that console look in much the same way the original Turrican did. The hires section is the parallex layer (...and ripped from Turrican II).
2004-09-01 14:23
Nafcom

Registered: Apr 2002
Posts: 588
Quote: I email Aeg with the idea of a Turrican featuring levels created by different scene artists. He said it would be too much work. Anyway, here's a link to a Turrican mock up. It's about 10% Turrican 50% Metroid inspiration and 40% wec http://www.truecolor.741.com/TURRICAN/index.htm

I think it just about captures that console look in much the same way the original Turrican did. The hires section is the parallex layer (...and ripped from Turrican II).


Hey, that looks very surprising! Will you do the graphics for Turrican 4 then? :) Please say yes :)
2004-09-01 15:55
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
I would be happy to work on 1 or 2 levels :)
2004-09-01 16:35
Nafcom

Registered: Apr 2002
Posts: 588
Quote: I would be happy to work on 1 or 2 levels :)

ok :)
any freelancer as coder? Cadaver? :)
2004-09-02 13:41
Nafcom

Registered: Apr 2002
Posts: 588
Quote: The Guardian and me found out, this cheat doesn't work on a real C64 with real disks, but it works out in VICE.

well, just asked AEG and that wasn't on purpose even, he said that works on any c64/emu because the levels have he same loading address and the disk management is the same on all disksides.

Seems like I have re-tranfer diskside 3 again...
2004-09-02 14:27
cadaver

Registered: Feb 2002
Posts: 1160
I'm morally opposed to the tricks required to make a Turrican-game fast enough, so you'd need someone else :)


2004-09-02 16:12
Nafcom

Registered: Apr 2002
Posts: 588
Quote: I'm morally opposed to the tricks required to make a Turrican-game fast enough, so you'd need someone else :)




Slow Turrican is better than no Turrican (4) ;)
2004-09-02 17:26
Cruzer

Registered: Dec 2001
Posts: 1048
Quote: I'm morally opposed to the tricks required to make a Turrican-game fast enough, so you'd need someone else :)




There's no such thing as being "morally opposed to tricks" on a c64!
2004-09-02 19:53
_V_
Account closed

Registered: Jan 2002
Posts: 124
I might be inclined to provide a charset and building blocks for a world as well.
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