| |
Monte Carlos
Registered: Jun 2004 Posts: 359 |
Left/Right Border switching in middle of rasterline
The last days i experimented a little with bit 3 of $d016. I had the brainfart to broaden the border on the left and keep it normal on the right. Disappointingly, this seems to work only in every non badline. If i try to switch bit 3 of $d016 during a badline i either get both left and right borders equal or i turn off the border completely for the next rasterline. Does somebody have an explanation in terms of internal VIC timing? I also tried modifying the timing with sprites or HSP to be able to write to $d016 in the correct cycle. |
|
... 42 posts hidden. Click here to view all posts.... |
| |
Rastah Bar Account closed
Registered: Oct 2012 Posts: 336 |
Quoting Color BarCan't you hide it by making the right border broad instead?
I guess that's not very handy for a text scroller. |
| |
Monte Carlos
Registered: Jun 2004 Posts: 359 |
Not even in arabic language, because a major bug would appear on the left side independent on scroll direction. |
| |
Digger
Registered: Mar 2005 Posts: 437 |
Looks like you've done the impossible MonteCarlos! changed the color in the middle of the char second row at the very right ;-D)
I guess one could use bitmap mode without badlines to create 39 column wide scroll using VSP? |
| |
Monte Carlos
Registered: Jun 2004 Posts: 359 |
Where do you see a split in the middle of a char?
Did you use VICE or real machine?
I'm not aware of that what you want to tell me at the moment. |
| |
Digger
Registered: Mar 2005 Posts: 437 |
@MC: Haha, in your screenshot! Second row, the very last char. I am not sure what's going on there but it looks like you've split the atom ;-) |
| |
ChristopherJam
Registered: Aug 2004 Posts: 1409 |
That's a blue $ff character! The split is between char foreground and $d021 |
| |
Oswald
Registered: Apr 2002 Posts: 5094 |
the latest shape demo uses sprites to achieve a 41 char wide screen for 40 column scroll. |
| |
Digger
Registered: Mar 2005 Posts: 437 |
Right Oswald well spotted!
@CJ: Ah, haha how could I miss that?! |
| |
Compyx
Registered: Jan 2005 Posts: 631 |
isn't that like a normal scroll with sprites to solve the colum -1 thing? Ie. not really splitting anything? |
| |
Rastah Bar Account closed
Registered: Oct 2012 Posts: 336 |
I noticed that if you change from hires to character screen during a line, that the graphics change 16 pixels / 2 chars later than the colors (for 8565 at least, for 6569 the colors change 2 pixels earlier). In other words, you can see 2 hires characters with the colors of a normal text screen (and vice versa when you change back). I guess if you switch 1 character into the left border, and fill the leftmost column of the hires screen, you can also fake a wider left border. The badlines are again a problem, though, and soft scrolling would be difficult. When the lower 3 bits of $d016 are changed, the position where color changes doesn't move, only the graphics shift. |
Previous - 1 | 2 | 3 | 4 | 5 | 6 - Next |