Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > $d011 trickery – duplicated text lines
2011-04-29 21:39
Digger

Registered: Mar 2005
Posts: 448
$d011 trickery – duplicated text lines

Does any one know the $d011 trick to repeat the first char row? I am trying to cancel badlines on the 8th line of each charline (between cycles 54-57) but it doesn't work. The first line gets duplicated but only twice.
 
... 57 posts hidden. Click here to view all posts....
 
2021-11-28 12:15
tlr

Registered: Sep 2003
Posts: 1814
Quote: Quoting tlr
It's related to the char and color buffer in the VIC, not VCBASE. There was a race between writing (vmli) and reading this out (dmli) in an apparently rare case.
But can this be exploited for demo purposes? :)


Probably not, but never say never.

I'm not even sure these counters are separate counters in reality.
It was a long time since I wrote that piece of code, but I think part of the choice was due to trying to separate the cpu clock domain code from the dot clock domain code more cleanly.
2022-03-20 14:21
tlr

Registered: Sep 2003
Posts: 1814
I've committed a fix for the bug 1627 issue in r41978 (based on the patch PiCiJi supplied).

This should really be emulated in the way described here: bug 218, but not today. :)

The committed fix passes the regression suite (thanks gpz!) but please test the current trunk with your "worst" VIC-II abuse!

Builds are here: https://github.com/VICE-Team/svn-mirror/releases
2022-03-25 08:57
tlr

Registered: Sep 2003
Posts: 1814
friendly reminder: Please run some of your tests this weekend.
2022-03-28 00:32
chatGPZ

Registered: Dec 2001
Posts: 11523
please :)
2022-03-28 20:25
JackAsser

Registered: Jun 2002
Posts: 2038
Quote: please :)

Doesn't work on Vice 2.1.. :(
2022-04-01 11:38
tlr

Registered: Sep 2003
Posts: 1814
Quote: Doesn't work on Vice 2.1.. :(

anybody else want to pull some wise-guy cracks? :)

if not, it would be very helpful to get some feedback on if it's messing up your favourite effects.
2024-07-17 19:25
Oswald

Registered: Apr 2002
Posts: 5127
back to topic, repeating all 8 lines only possible by writing atleast once to d011 on the visible screen ? many here writes cycles 54-58, cycle 58 start of the border?
2024-07-18 23:52
HCL

Registered: Feb 2003
Posts: 731
There is an example on codebase.. https://codebase.c64.org/doku.php?id=base:repeating_char-lines
2024-07-19 16:54
Oswald

Registered: Apr 2002
Posts: 5127
Quote: There is an example on codebase.. https://codebase.c64.org/doku.php?id=base:repeating_char-lines

already tested that and doesnt answer the question, anyway looks like its not possible, just wanted to make sure asking here.
2024-07-20 00:16
HCL

Registered: Feb 2003
Posts: 731
Hmm.. that's ok, but there is so much stuff posted in here so i don't know what the question is anymore :D.

I could assume it's about open sideborder combined with this effect.. and in that case the answer is no.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
MP Software/Hokuto F..
Airwolf/F4CG
iAN CooG/HVSC
zscs
Loloke
Guests online: 318
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Codeboys & Endians  (9.7)
4 Mojo  (9.6)
5 Coma Light 13  (9.6)
6 Edge of Disgrace  (9.6)
7 Signal Carnival  (9.6)
8 Wonderland XIV  (9.5)
9 Uncensored  (9.5)
10 Comaland 100%  (9.5)
Top onefile Demos
1 Nine  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.5)
6 Scan and Spin  (9.5)
7 Onscreen 5k  (9.5)
8 Grey  (9.5)
9 Dawnfall V1.1  (9.5)
10 Rainbow Connection  (9.5)
Top Groups
1 Artline Designs  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Performers  (9.3)
5 Censor Design  (9.3)
Top Graphicians
1 Mirage  (9.7)
2 Archmage  (9.7)
3 Sulevi  (9.6)
4 Pal  (9.6)
5 Hein  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2025
Page generated in: 0.062 sec.