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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Converting to sprites
Ok, so i have run into a problem.. hehe
I have 52 bmp pics, which are each the size of 2x2 C64 sprites.
So there's room for them all in 1 VIC bank..
Now problem is to convert them..
I tried Gang-Ed, but it only imports bmp as hires/mcol bitmap/char, and blows up the small image to fullscreen!
So i saved all the frames as a koala pr pic.. hahaha
Now i am stuck with 52 koala pics, that need to be transformed into 4 sprites each, bwahaha..
This is really silly..
What i really need is:
1) convert the 48x48 pixel bmp to 4 colors
2) convert this to 4 sprites
Is there an editor, where i can load bmp/gif into a sprite editor ? they have correct size, just need to be fixed to 4 cols.. which i can do with a batchconvert in thumbs plus (reduce nr of colors)
??
Thanks for any help! |
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Pantaloon
Registered: Aug 2003 Posts: 124 |
That so 1990 to use make or ant :) I have my own build system that works like a charm. Only supported on Windows tho but i'm totally stuck to this platform :) Basically it's a visual basic script (where the wm is available on all windows os's since 1995) and is alot more powerfult hen batch files.
I can simply define dependencies like this
addSourceFile "Source/Fx/Staircase/Staircase.s", "Source/DemoSystem.s, Source/SomeStuff.s", "10.FAIRLIGHT", -1
I can add any file with dependancies to anything, like out of date.
It compiles/links and builds disk image(s) and outputs hashtables of all sectors/tracks so it can be used in lookupfunctions in kickasm. (useful when you actually use t/s for laoding).
It uses a 2 pass build so any changes can be detected in the second pass aswell.
The idea is that if i want something to build differently i can easily just script it, instead of relying on how ANT/Makefiles treat dependancies.
But i do agree, a make system is never bad :)
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Radiant
Registered: Sep 2004 Posts: 639 |
Declarative build systems have their definite drawbacks, yes - I can't even begin to count all the ugly hacks I've had to do when using Ant and Make and their completely dependency based flow. Ultimately I think Make in particular works very well for C64 development though, especially when coupled with a Unix-y toolchain such as cc65.
If you're into fancy-schmancy modern build systems do have a look at Gradle, CMake and Maven apart from Ant; you might find one of them more to your liking. |
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Burglar
Registered: Dec 2004 Posts: 1101 |
Quoting GroepazQuote:gimme a few days to write the tutorial guys, but here are the simple most important rules:
hihi. this kind of "example" is what scares people away from makefiles IMHO
Yea, sorry about that, but I wanted to counter the super scary and complicated Makefile Frantic posted ;)
Quoting Groepaz
target: ingredience
commands
and thats what it is exactly. but, like I said, I'll write a tutorial.
weekend just started, so it should be done before monday ;) |
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Frantic
Registered: Mar 2003 Posts: 1648 |
Well.. hehe.. The point with posting my makefile wasn't to serve as an introductory example really, as I did in fact write. That was what Burglar was supposed to come up with. :)
Sorry to scare you guys. Didn't know you were such tame lamers. ;) |
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Bitbreaker
Registered: Oct 2002 Posts: 508 |
This adds well to what Frantic said :-P
http://www.youtube.com/watch?v=0oRX1t0Crek |
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Magnar
Registered: Aug 2009 Posts: 61 |
Burglar made a new forum thread with makefiles etc in mind. So, please close discussion about that in this converting to sprite thread. :)
Cheers all, and again thnx for all inputs! been splendid reading |
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