| | 8bitforever Account closed
Registered: Oct 2009 Posts: 48 |
Howto flickerfree and moving rasterbar ?
<Post edited by moderator on 20/10-2009 01:24>
Making a perfect stable, flickerfree and moving rasterbar is harder than I thought.
Why and which changes are needed to the code below to fulfill my dream about the flickerfree rasterbar?
The code is based on http://www.ffd2.com/fridge/vic/stableraster.txt.
Acme code ready to compile:
!to "doubleirqrasterbar1.prg",cbm
*= $0800
!byte $00,$0c,$08,$0a,$00,$9e,$33,$32,$37,$36,$38,$00,$00,$00,$00
raspos = $00
maxpos = $7c
*= $8000 ;Assemble to $8000
cld ;Clear Decimal Mode
sei ;Disable IRQ's
lda #$1f ;Disable CIA IRQ's
sta $dc0d
sta $dd0d
; lda #<nmi ;Install NMI into
; ldx #>nmi ;Hardware NMI and
; sta $fffa ;RESET Vectors
; sta $fffc
; stx $fffb
; stx $fffd
lda #<irq1 ;Install RASTER IRQ
ldx #>irq1 ;into Hardware
sta $0314 ;Interrupt Vector
stx $0315
; lda #$35 ;Set MMU to RAM at
; ldx #$ff ;$a000-$bfff and
; sta $01 ;$e000-$ffff
; txs ;Clear the STACK
lda #$01 ;Enable RASTER IRQ
ldx #$1b ;High bit of RASTER
ldy #$34 ;compare register
sta $d01a ;and RASTER IRQ to
stx $d011 ;line $34
sty $d012
;NOTE double IRQ
;cannot be on or
;around a BAD LINE!
;(Fast Line)
lda #$0e ;Set Background
ldx #$06 ;and Border colors
ldy #$00 ;to default and
sta $d020 ;turn off sprites
stx $d021
sty $d015
jsr clrscreen
jsr clrcolor
; jsr printtext
asl $d019 ;Ack any previous
lda $dc0d ;IRQ's
lda $dd0d
cli ;Renable IRQ's
jmp * ;Endless Loop
irq1
sta reseta1 ;Preserve A,X and Y
stx resetx1 ;Registers
sty resety1 ;VIA self modifying
;code
;(Faster than the
;STACK is!)
lda #<irq2 ;Set IRQ Vector
ldx #>irq2 ;to point to the
ldy #$35 ;next part of the
sta $0314 ;Stable IRQ
stx $0315 ;ON NEXT LINE!
sty $d012
asl $d019 ;Ack RASTER IRQ
tsx ;We want the IRQ
cli ;To return to our
nop ;endless loop
nop ;NOT THE END OF
nop ;THIS IRQ!
nop
nop ;Execute nop's
nop ;until next RASTER
nop ;IRQ Triggers
nop
nop ;2 cycles per
nop ;instruction so
nop ;we will be within
nop ;1 cycle of RASTER
nop ;Register change
; nop ;<--- remove 1 NOP for PAL
irq2
txs ;Restore STACK
;Pointer
ldx #$08 ;Wait exactly 1
dex ;lines worth of
bne *-1 ;cycles for compare
bit $ea ;Minus compare
nop ;cycles
; nop ;<--- remove 1 NOP for PAL
lda #$35 ;RASTER change yet?
cmp $d012
beq start ;If no waste 1 more
;cycle
start
ldx raspos
cpx #maxpos
beq setrastup
inx
stx raspos
cpx #maxpos
bne rasterbarctrl
setrastup
ldx #$00
stx raspos ;Reset raster positon to
;zero if maximum has been reached.
rasterbarctrl
ldx raspos
ldy rastmov,x ;Wait for rasterline $3D-$96 at $D012
wait cpy $d012
bne wait
;rasterbar
ldx #$00
copy11 ldy rastime,x
dey
bne *-1
lda coloursr,x
sta $d020
sta $d021
inx
cpx #$10
bne copy11
lda #<irq3 ;Set IRQ to point
ldx #>irq3 ;to subsequent IRQ
ldy #$b8 ;at line $68
sta $0314
stx $0315
sty $d012
asl $d019 ;Ack RASTER IRQ
lda #$00 ;Reload A,X,and Y
reseta1 = *-1 ;registers
ldx #$00
resetx1 = *-1
ldy #$00
resety1 = *-1
; rti ;Return from IRQ
jmp $ea31
irq3
sta reseta2 ;Preserve A,X,and Y
stx resetx2 ;Registers
sty resety2
ldx #$0a ;Waste some more
dex ;time so effect
bne *-1 ;can be seen
nop
; lda #$0e ;More colors
; ldx #$06
; nop:nop
; sta $d021 ;Cool! subsequent
; stx $d021 ;IRQ's are also
;stable :-)
;Unless you are
;running realtime
;code :-)
ldy #$18 ;Waste time so this
dey ;IRQ does not try
bne *-1 ;to reoccur on the
;same line!
lda #<irq1 ;Reset Vectors to
ldx #>irq1 ;first IRQ again
ldy #$34 ;at line $34
sta $0314
stx $0315
sty $d012
asl $d019 ;Ack RASTER IRQ
lda #$00 ;Reload A,X,and Y
reseta2 = *-1 ;registers
ldx #$00
resetx2 = *-1
ldy #$00
resety2 = *-1
; rti ;Return from IRQ
jmp $ea81
;Pound RESTORE to
;get back to Turbo
nmi
asl $d019 ;Ack all IRQ's
lda $dc0d
lda $dd0d
lda #$81 ;reset CIA 1 IRQ
ldx #$00 ;remove raster IRQ
ldy #$37 ;reset MMU to roms
sta $dc0d
stx $d01a
sty $01
ldx #$ff ;clear the stack
txs
cli ;reenable IRQ's
jmp $9000 ;back to Turbo
clrscreen
lda #$20 ;Clear the screen
ldx #$00
clrscr sta $0400,x
sta $0500,x
sta $0600,x
sta $0700,x
dex
bne clrscr
rts
clrcolor
lda #$03 ;Clear color memory
ldx #$00
clrcol sta $d800,x
sta $d900,x
sta $da00,x
sta $db00,x
dex
bne clrcol
rts
printtext
lda #$16 ;C-set = lower case
sta $d018
ldx #$00
moretext lda text1,x
bpl lower ;upper case ?
eor #$80 ;yes
bne lower+2
lower and #$3f ;lower case
sta $0450,x
inx
cpx #$78
bne moretext
exit rts
text1
!scr "Stable Raster IRQ sourc"
!scr "e (PAL/NTSC) "
!scr "All Code by Fungus 1996"
!scr " "
!scr "Feel free to use and mo"
!scr "dify this code :)"
;------------------------------------------------------------------------------- -
;raster data
;------------------------------------------------------------------------------- -
rastime
!byte $08,$08,$08,$08,$08,$08,$08,$01
!byte $08,$08,$08,$08,$08,$08,$08,$01
coloursr
!byte $0b,$0b,$0c,$0c,$0f,$0f,$0d,$0d
!byte $0d,$0f,$0f,$0c,$0c,$0b,$0b,$00
rastmov
!byte $3D,$3D,$3E,$3E,$3F,$3F,$40,$40,$41,$42,$43,$44,$45,$46,$47,$48
!byte $49,$4A,$4C,$4E,$50,$52,$54,$56,$58,$5A,$5C,$5E,$60,$62,$64,$66
!byte $68,$6A,$6C,$6E,$70,$72,$74,$76,$78,$7A,$7C,$7E,$80,$82,$84,$86
!byte $88,$8A,$8C,$8E,$8F,$90,$91,$92,$93,$94,$94,$95,$95,$96,$96,$95
!byte $95,$94,$94,$93,$93,$92,$91,$90,$8F,$8E,$8D,$8D,$8B,$89,$87,$85
!byte $83,$81,$7F,$7D,$7B,$79,$77,$75,$73,$71,$6F,$6D,$6B,$69,$67,$65
!byte $63,$61,$5F,$5D,$5B,$59,$57,$55,$53,$51,$4F,$4D,$4B,$49,$48,$47
!byte $46,$45,$44,$43,$42,$41,$40,$40,$3F,$3F,$3E,$3E
|
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... 71 posts hidden. Click here to view all posts.... |
| | GT Account closed
Registered: Sep 2008 Posts: 308 |
Quote: Please try to help me out with my question if you have the knowledge to explain the problem.
Yes I know what an interrupt is.
Yeah, tell me how a interrupt works. :) |
| | MagerValp
Registered: Dec 2001 Posts: 1078 |
Quote: Please try to help me out with my question if you have the knowledge to explain the problem.
Yes I know what an interrupt is.
That was explained in post #4 in this thread, which you apparently ignored. Stop cutting and pasting code. You need to write it yourself to understand it. |
| | 8bitforever Account closed
Registered: Oct 2009 Posts: 48 |
Magervalp, Parts of the rasterbar code part is written by me. I have also tried to combine it with the original hardware irq vector code also. I have the same problem making it stable and flickerfree with that code.
Please compile and review the code. I need your deep knowledge to fix this. |
| | Steppe
Registered: Jan 2002 Posts: 1510 |
No, you need to switch on your brain. |
| | chatGPZ
Registered: Dec 2001 Posts: 11386 |
the code has still the same problems that have been pointed out earlier in this thread. nothing more to say really.
"The last time I coded the c64 was some 23 years ago. For some reason I remember a lot of things."
hillarious =)
|
| | Mr. SID
Registered: Jan 2003 Posts: 424 |
|
| | Skate
Registered: Jul 2003 Posts: 494 |
@8bitforever: a quick dirty code for your pleasure. please don't ask any more questions (for a while at least).
!to "rasterbars.prg",cbm
FIRST_RASTER_POSITION = $30
Y_POSITION = $f0 ; zeropage address
* = $0801
; SYS 2061 ($080d)
!byte $0b, $08, $00, $00, $9e, $32, $30, $36, $31, $00, $00, $00
* = $080d
lda #$00
sta Y_POSITION
cld
sei
lda #$1f
sta $dc0d
sta $dd0d
lda #<irq1
ldx #>irq1
sta $fffe
stx $ffff
lda #$35
ldx #$ff
sta $01
txs
lda #$01
ldx #$1b
ldy #FIRST_RASTER_POSITION
sta $d01a
stx $d011
sty $d012
ldy #$c8
sty $d016
asl $d019
lda $dc0d
lda $dd0d
cli
jmp *
irq1
sta reseta1
stx resetx1
sty resety1
lda #<irq2
ldx #>irq2
ldy #FIRST_RASTER_POSITION+1
sta $fffe
stx $ffff
sty $d012
asl $d019
tsx
cli
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
irq2
txs
ldx #$08
dex
bne *-1
bit $ea
nop
lda #FIRST_RASTER_POSITION+1
cmp $d012
beq start
start
!for i,12 {
bit $eaea
}
; draw bars
ldx #$00
- lda color_table,x
sta $d020
sta $d021
ldy timing_table,x
dey
bne *-1
inx
cpx #200
bne -
; copy bar colors
ldx #$00
ldy Y_POSITION
- lda color_bar,x
sta color_table,y
iny
inx
cpx #color_bar_end-color_bar
bne -
; move bar position between 0-156
inc Y_POSITION : opcode1 = *-2
lda Y_POSITION
beq +
cmp #156
beq +
jmp ++
+ lda opcode1 ; inc/dec opcode switch
eor #$20
sta opcode1
++ lda #<irq1
ldx #>irq1
ldy #FIRST_RASTER_POSITION
sta $fffe
stx $ffff
sty $d012
asl $d019
lda #$00 : reseta1 = *-1
ldx #$00 : resetx1 = *-1
ldy #$00 : resety1 = *-1
rti
!align 255,0,0
timing_table
!for i,32 {
!byte 1,8,8,8,8,8,8,8
}
color_table
!fill 256, 0
color_bar
!byte $00,$02,$00,$02,$0a,$00,$02,$0a
!byte $07,$00,$02,$0a,$07,$01,$00,$02
!byte $0a,$07,$01,$01,$01,$01,$01,$01
!byte $01,$01,$07,$0a,$02,$00,$01,$07
!byte $0a,$02,$00,$07,$0a,$02,$00,$0a
!byte $02,$00,$02,$00
color_bar_end = *
|
| | Frantic
Registered: Mar 2003 Posts: 1648 |
Finally "2009" is really 2009, thanks to Skate! I guess, in the future, that we won't even have to surf the solutions up on Google/Forums/etc, but the machines will code the stuff for us instead. But that is for 2010 I guess... ;) |
| | Skate
Registered: Jul 2003 Posts: 494 |
@Frantic: see what happens when he tries to move rasterbars differently :) |
| | 8bitforever Account closed
Registered: Oct 2009 Posts: 48 |
Thanks Skate, I can also make it stable and flickerfree when leaving out the irq3 part from the http://www.ffd2.com/fridge/vic/stableraster.txt.
You just removed that part. Can you make it stable with the irq part3 also ?
Magervalp, see my code below that uses kernal IRQ vector instead of hardware IRQ vector.
Perfectly stable moving flickerfree rasterbar based on the stable raster code http://www.ffd2.com/fridge/vic/stableraster.txt.
This is for you all other hardworking C64 coders that just started to code and want to learn fast like it is in 2009.
My message to the world. Here it is and easy to cut and paste. Secrets from the eighties revealed.
I present to you in ASCII, ready to compile with ACME:
!to "doubleirqrasterbarfinal.prg",cbm
*= $0800
!byte $00,$0c,$08,$0a,$00,$9e,$33,$32,$37,$36,$38,$00,$00,$00,$00
ypos1=$32
ypos2=$10
constant32=$32
constant10=$10
turn=$00
*= $8000 ;Assemble to $8000
cld ;Clear Decimal Mode
sei ;Disable IRQ's
lda #$1f ;Disable CIA IRQ's
sta $dc0d
sta $dd0d
; lda #<nmi ;Install NMI into
; ldx #>nmi ;Hardware NMI and
; sta $fffa ;RESET Vectors
; sta $fffc
; stx $fffb
; stx $fffd
lda #<irq1 ;Install RASTER IRQ
ldx #>irq1 ;into Hardware
sta $0314 ;Interrupt Vector
stx $0315
; lda #$35 ;Set MMU to RAM at
; ldx #$ff ;$a000-$bfff and
; sta $01 ;$e000-$ffff
; txs ;Clear the STACK
lda #$01 ;Enable RASTER IRQ
ldx #$1b ;High bit of RASTER
ldy #$31 ;compare register
sta $d01a ;and RASTER IRQ to
stx $d011 ;line $34
sty $d012
;NOTE double IRQ
;cannot be on or
;around a BAD LINE!
;(Fast Line)
lda #$0e ;Set Background
ldx #$06 ;and Border colors
ldy #$00 ;to default and
sta $d020 ;turn off sprites
stx $d021
sty $d015
jsr clrscreen
; jsr clrcolor
; jsr printtext
asl $d019 ;Ack any previous
lda $dc0d ;IRQ's
lda $dd0d
cli ;Renable IRQ's
jmp * ;Endless Loop
irq1
sta reseta1 ;Preserve A,X and Y
stx resetx1 ;Registers
sty resety1 ;VIA self modifying
;code
;(Faster than the
;STACK is!)
lda #<irq2 ;Set IRQ Vector
ldx #>irq2 ;to point to the
ldy #$32 ;next part of the
sta $0314 ;Stable IRQ
stx $0315 ;ON NEXT LINE!
sty $d012
asl $d019 ;Ack RASTER IRQ
tsx ;We want the IRQ
cli ;To return to our
nop ;endless loop
nop ;NOT THE END OF
nop ;THIS IRQ!
nop
nop ;Execute nop's
nop ;until next RASTER
nop ;IRQ Triggers
nop
nop ;2 cycles per
nop ;instruction so
nop ;we will be within
nop ;1 cycle of RASTER
nop ;Register change
; nop ;<--- remove 1 NOP for PAL
irq2
txs ;Restore STACK
;Pointer
ldx #$08 ;Wait exactly 1
dex ;lines worth of
bne *-1 ;cycles for compare
bit $ea ;Minus compare
nop ;cycles
; nop ;<--- remove 1 NOP for PAL
lda #$32 ;RASTER change yet?
cmp $d012
beq start ;If no waste 1 more
;cycle
start ;Start rasterbar
dec $d019
!for I, 16 { nop }
ldy #$00
loop1
ldx #$08
loop2
lda $2500,y
sta $d020
sta $d021
iny
dex
beq loop1
!for I, 20 { nop }
colourbarlines
cpy #$4f
bne loop2
controlypos
ldx ypos1
cpx #constant32
beq turndown
cpx #constant10
beq turnup
jmp out
turndown
lda #$00
sta turn
lda #constant32
sta ypos1
lda #constant10
sta ypos2
jmp out
turnup
lda #$01
sta turn
lda #constant10
sta ypos1
lda #constant32
sta ypos2
jmp out
out
ldx turn
cpx #01
bne next
inc ypos1
jmp outout
next
dec ypos1
jmp outout
outout
ldy ypos1
ldx #0
mixcol
lda $2300,y
iny
sta $2500,x
inx
cpx #$4f
bne mixcol
;End rasterbar
lda #<irq2 ;Set IRQ to point
ldx #>irq2 ;to subsequent IRQ
ldy #$31 ;at line $b8
sta $0314
stx $0315
sty $d012
asl $d019 ;Ack RASTER IRQ
lda #$00 ;Reload A,X,and Y
reseta1 = *-1 ;registers
ldx #$00
resetx1 = *-1
ldy #$00
resety1 = *-1
; rti ;Return from IRQ
jmp $ea31
;Pound RESTORE to
;get back to Turbo
nmi
asl $d019 ;Ack all IRQ's
lda $dc0d
lda $dd0d
lda #$81 ;reset CIA 1 IRQ
ldx #$00 ;remove raster IRQ
ldy #$37 ;reset MMU to roms
sta $dc0d
stx $d01a
sty $01
ldx #$ff ;clear the stack
txs
cli ;reenable IRQ's
jmp $9000 ;back to Turbo
clrscreen
lda #$20 ;Clear the screen
ldx #$00
clrscr
sta $0400,x
sta $0500,x
sta $0600,x
sta $0700,x
dex
bne clrscr
rts
clrcolor
lda #$03 ;Clear color memory
ldx #$00
clrcol
sta $d800,x
sta $d900,x
sta $da00,x
sta $db00,x
dex
bne clrcol
rts
printtext
lda #$16 ;C-set = lower case
sta $d018
ldx #$00
moretext
lda text1,x
bpl lower ;upper case ?
eor #$80 ;yes
bne lower+2
lower
and #$3f ;lower case
sta $0450,x
inx
cpx #$78
bne moretext
exit rts
text1
!scr "Stable Raster IRQ sourc"
!scr "e (PAL/NTSC) "
!scr "All Code by Fungus 1996"
!scr " "
!scr "Feel free to use and mo"
!scr "dify this code :)"
;------------------------------------------------------------------------------- -
;raster data
;------------------------------------------------------------------------------- -
*=$2300
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $0b, $0c, $0c, $0f, $0f, $0d
!byte $0d, $0f, $0f, $0c, $0c, $0b, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
*=$2500
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
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!byte $00, $00, $00, $00, $00, $00, $00, $00
!byte $00, $00, $00, $00, $00, $00, $00, $00
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