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Forums > C64 Coding > Howto flickerfree and moving rasterbar ?
2009-10-19 23:18
8bitforever
Account closed

Registered: Oct 2009
Posts: 48
Howto flickerfree and moving rasterbar ?

<Post edited by moderator on 20/10-2009 01:24>

Making a perfect stable, flickerfree and moving rasterbar is harder than I thought.
Why and which changes are needed to the code below to fulfill my dream about the flickerfree rasterbar?
The code is based on http://www.ffd2.com/fridge/vic/stableraster.txt.
Acme code ready to compile:

!to "doubleirqrasterbar1.prg",cbm  

*= $0800
!byte $00,$0c,$08,$0a,$00,$9e,$33,$32,$37,$36,$38,$00,$00,$00,$00	
 
raspos    = $00
maxpos    = $7c

         *= $8000    ;Assemble to $8000       
         
         cld         ;Clear Decimal Mode
         sei         ;Disable IRQ's
         lda #$1f    ;Disable CIA IRQ's
         sta $dc0d
         sta $dd0d
 
;        lda #<nmi   ;Install NMI into
;        ldx #>nmi   ;Hardware NMI and
;        sta $fffa   ;RESET Vectors
;        sta $fffc
;        stx $fffb
;        stx $fffd
 
         lda #<irq1  ;Install RASTER IRQ
         ldx #>irq1  ;into Hardware
         sta $0314   ;Interrupt Vector
         stx $0315
 
;        lda #$35    ;Set MMU to RAM at
;        ldx #$ff    ;$a000-$bfff and
;        sta $01     ;$e000-$ffff
;        txs         ;Clear the STACK
 
         lda #$01    ;Enable RASTER IRQ
         ldx #$1b    ;High bit of RASTER
         ldy #$34    ;compare register
         sta $d01a   ;and RASTER IRQ to
         stx $d011   ;line $34
         sty $d012
                     ;NOTE double IRQ
                     ;cannot be on or
                     ;around a BAD LINE!
                     ;(Fast Line)
 
         lda #$0e    ;Set Background
         ldx #$06    ;and Border colors
         ldy #$00    ;to default and
         sta $d020   ;turn off sprites
         stx $d021
         sty $d015
 
         jsr clrscreen
         jsr clrcolor
;        jsr printtext
 
         asl $d019   ;Ack any previous
         lda $dc0d   ;IRQ's
         lda $dd0d
 
         cli         ;Renable IRQ's
 
         jmp *       ;Endless Loop
 
 
irq1
         sta reseta1 ;Preserve A,X and Y
         stx resetx1 ;Registers
         sty resety1 ;VIA self modifying
                     ;code
                     ;(Faster than the
                     ;STACK is!)
 
         lda #<irq2  ;Set IRQ Vector
         ldx #>irq2  ;to point to the
         ldy #$35    ;next part of the
         sta $0314   ;Stable IRQ
         stx $0315   ;ON NEXT LINE!
         sty $d012
         asl $d019   ;Ack RASTER IRQ
         tsx         ;We want the IRQ
         cli         ;To return to our
         nop         ;endless loop
         nop         ;NOT THE END OF
         nop         ;THIS IRQ!
         nop
         nop         ;Execute nop's
         nop         ;until next RASTER
         nop         ;IRQ Triggers
         nop
         nop         ;2 cycles per
         nop         ;instruction so
         nop         ;we will be within
         nop         ;1 cycle of RASTER
         nop         ;Register change
 
;        nop  ;<--- remove 1 NOP for PAL

irq2
         txs         ;Restore STACK
                     ;Pointer
         ldx #$08    ;Wait exactly 1
         dex         ;lines worth of
         bne *-1     ;cycles for compare
         bit $ea     ;Minus compare
         nop         ;cycles
 
;        nop  ;<--- remove 1 NOP for PAL
 
         lda #$35    ;RASTER change yet?
         cmp $d012
         beq start   ;If no waste 1 more
                     ;cycle
start

         ldx raspos
         cpx #maxpos   
         beq setrastup
         inx
         stx raspos
         cpx #maxpos   
         bne rasterbarctrl

setrastup     
         ldx #$00
         stx raspos        ;Reset raster positon to 
                           ;zero if maximum has been reached.     

rasterbarctrl
         ldx raspos
         ldy rastmov,x    ;Wait for rasterline $3D-$96 at $D012 
wait     cpy $d012 
         bne wait 
        
                              ;rasterbar
         ldx #$00 
copy11   ldy rastime,x       
         dey                    
         bne *-1 
         lda coloursr,x       
         sta $d020 
         sta $d021 
         inx 
         cpx #$10
         bne copy11


         lda #<irq3  ;Set IRQ to point
         ldx #>irq3  ;to subsequent IRQ
         ldy #$b8    ;at line $68
         sta $0314
         stx $0315
         sty $d012
         asl $d019   ;Ack RASTER IRQ
 
         lda #$00    ;Reload A,X,and Y
reseta1  = *-1       ;registers
         ldx #$00
resetx1  = *-1
         ldy #$00
resety1  = *-1
 
;        rti         ;Return from IRQ
         jmp $ea31
irq3
         sta reseta2 ;Preserve A,X,and Y
         stx resetx2 ;Registers
         sty resety2
 
         ldx #$0a    ;Waste some more
         dex         ;time so effect
         bne *-1     ;can be seen
         nop
 
;        lda #$0e    ;More colors
;        ldx #$06
;	 nop:nop 
;        sta $d021   ;Cool! subsequent
;        stx $d021   ;IRQ's are also
                     ;stable :-)
                     ;Unless you are
                     ;running realtime
                     ;code :-)
 
         ldy #$18    ;Waste time so this
         dey         ;IRQ does not try
         bne *-1     ;to reoccur on the
                     ;same line!
 
         lda #<irq1  ;Reset Vectors to
         ldx #>irq1  ;first IRQ again
         ldy #$34    ;at line $34
         sta $0314
         stx $0315
         sty $d012
         asl $d019   ;Ack RASTER IRQ
 
         lda #$00    ;Reload A,X,and Y
reseta2  = *-1       ;registers
         ldx #$00
resetx2  = *-1
         ldy #$00
resety2  = *-1
 
;        rti         ;Return from IRQ
         jmp $ea81 
                     ;Pound RESTORE to
                     ;get back to Turbo
nmi
         asl $d019   ;Ack all IRQ's
         lda $dc0d
         lda $dd0d
         lda #$81    ;reset CIA 1 IRQ
         ldx #$00    ;remove raster IRQ
         ldy #$37    ;reset MMU to roms
         sta $dc0d
         stx $d01a
         sty $01
         ldx #$ff    ;clear the stack
         txs
         cli         ;reenable IRQ's
         jmp $9000   ;back to Turbo
 
clrscreen
         lda #$20    ;Clear the screen
         ldx #$00
clrscr   sta $0400,x
         sta $0500,x
         sta $0600,x
         sta $0700,x
         dex
         bne clrscr
         rts
clrcolor
         lda #$03    ;Clear color memory
         ldx #$00
clrcol   sta $d800,x
         sta $d900,x
         sta $da00,x
         sta $db00,x
         dex
         bne clrcol
         rts
 
printtext
         lda #$16    ;C-set = lower case
         sta $d018
 
         ldx #$00
moretext lda text1,x
 
         bpl lower   ;upper case ?
         eor #$80    ;yes
 
         bne lower+2
 
lower    and #$3f    ;lower case
         sta $0450,x
         inx
         cpx #$78
         bne moretext
exit     rts
 
text1
         !scr "Stable Raster IRQ sourc"
         !scr "e (PAL/NTSC)     "
         !scr "All Code by Fungus 1996"
         !scr "                 "
         !scr "Feel free to use and mo"
         !scr "dify this code :)"
 


;------------------------------------------------------------------------------- -
;raster data
;------------------------------------------------------------------------------- -

rastime      
             !byte $08,$08,$08,$08,$08,$08,$08,$01
             !byte $08,$08,$08,$08,$08,$08,$08,$01

coloursr     
             !byte $0b,$0b,$0c,$0c,$0f,$0f,$0d,$0d
             !byte $0d,$0f,$0f,$0c,$0c,$0b,$0b,$00


rastmov      
             !byte $3D,$3D,$3E,$3E,$3F,$3F,$40,$40,$41,$42,$43,$44,$45,$46,$47,$48
             !byte $49,$4A,$4C,$4E,$50,$52,$54,$56,$58,$5A,$5C,$5E,$60,$62,$64,$66
             !byte $68,$6A,$6C,$6E,$70,$72,$74,$76,$78,$7A,$7C,$7E,$80,$82,$84,$86
             !byte $88,$8A,$8C,$8E,$8F,$90,$91,$92,$93,$94,$94,$95,$95,$96,$96,$95
             !byte $95,$94,$94,$93,$93,$92,$91,$90,$8F,$8E,$8D,$8D,$8B,$89,$87,$85
             !byte $83,$81,$7F,$7D,$7B,$79,$77,$75,$73,$71,$6F,$6D,$6B,$69,$67,$65
             !byte $63,$61,$5F,$5D,$5B,$59,$57,$55,$53,$51,$4F,$4D,$4B,$49,$48,$47
             !byte $46,$45,$44,$43,$42,$41,$40,$40,$3F,$3F,$3E,$3E



 
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2009-10-25 04:09
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
Magervalp, see my code below that uses kernal IRQ vector instead of hardware IRQ vector.
Perfectly stable moving flickerfree rasterbar based on the stable raster code


except it isnt "perfectly stable" at all. you just pushed the flickering part into the borders. this is not bad per se for a simple rasterbar like this, but then again you dont need all that stable raster code at all for it =P
2009-10-25 06:33
MagerValp

Registered: Dec 2001
Posts: 1078
This reminds me of a quote on slashdot:

"Tell me, is there any kind of physical sensation associated with having an abnormally low IQ? Is there like a numbness or heaviness inside your head? Or is the affliction completely transparent to the sufferer?"
2009-10-25 06:57
Voltage
Account closed

Registered: Jul 2008
Posts: 14
@MagerValp: I'm oblivious. What does that mean?
2009-10-25 07:08
Skate

Registered: Jul 2003
Posts: 494
@Voltage: Shift raster timings a little bit and you'll get it. I didn't test 8bitforever's code but if you use stable raster routine without understanding it or at least without obeying some simple rules, it won't be stable anymore. Usually rules are broken by trying to change raster interrupt entry positions or adding/removing some irqs.
2009-10-25 07:10
8bitforever
Account closed

Registered: Oct 2009
Posts: 48

Groepaz, the stable rastercode is going to be used for other things and I should not have used the word perfectly stable.

I would like to give a big special thanks to those of you
how actually contributed with code in their comments:
Jan, Jackasser and Skate.
2009-10-25 21:50
chatGPZ

Registered: Dec 2001
Posts: 11386
"the stable rastercode is going to be used for other things and I should not have used the word perfectly stable."
you should have tried to understand how the code works in the first place. if you just blindly modify it like you did, then you can just aswell omit it completely, there is no difference.
2009-10-25 22:35
Street Tuff

Registered: Feb 2002
Posts: 88
now after you managed to code this hard routine i would like to be pleased if you code a nufli displayer for us.

regards
tuff
2009-10-26 01:11
Voltage
Account closed

Registered: Jul 2008
Posts: 14
Quote: @Voltage: Shift raster timings a little bit and you'll get it. I didn't test 8bitforever's code but if you use stable raster routine without understanding it or at least without obeying some simple rules, it won't be stable anymore. Usually rules are broken by trying to change raster interrupt entry positions or adding/removing some irqs.

Yeah I get the raster bits.

My comment was an attempt at a joke. As in... "Or is the affliction completely transparent to the sufferer?"
2009-10-26 09:41
cavey

Registered: Jul 2002
Posts: 68
fuck. And I thought I was an idiot for reading ripping and disecting a sprite routine many many years ago >_<
2009-10-28 21:15
8bitforever
Account closed

Registered: Oct 2009
Posts: 48
Cavey,
8 hours ago I coded my own four split rasterbar with moving colors within. The colors move with diffrent timing.
It´s all stable and flickerfree. I´m doing progress. :-)
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