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PAL
Registered: Mar 2009 Posts: 292 |
want to code
OK dudes... I need to start coding. I am in the need to get up and running... I am a fool and an idiot but I know a lot about the c64 and I know how to but not in code. I need someone who can guide me to start to be a coder, that said it is not like I want to be feed with links... I want to start coding with you as a guide and my mentor!
My dream: is there someone who can put aside one hour a day or second day with me and that know how to make me understand the basics so that I can expand on my own? I know nothing in commands and such as of start we can assume.
I know it might sound stupid but are there anyone out there who could do this? with me?
I can pay back with logos, graphics, part ideas and such...
pal of offence |
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algorithm
Registered: May 2002 Posts: 705 |
Recognition can be more than the money and manfred sure got the praise for it |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
maybe so. i am sure though that right now he would prefer the money (look up what kind of supercrap he had to do recently :/) |
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Martin Piper
Registered: Nov 2007 Posts: 722 |
Quoting Groepazand i said "cover tape grade" because i am referring to the general quality. (and you cant deny that if it had turrican qualities, there'd be no reason to shelve it because of 16bits)
Of course, it wasn't finished or polished. The graphics work by someone else never got done because the money and interest dried up. :) It was left dormant for a long time. When Zzap were interested I did the bare minimum to wipe its bum (hence I did the graphics) and link it together and get some money for the work.
I have an idea to piece together the old code and make it the game it was designed to be, at some point. But not any time soon.
Quote:hehe one other important thing i learned from manfred: "royalties" equal "no money" =) (unless you are VERY lucky)
Oh yes, during my ten years at Argonaut I worked on many projects but only one of them resulted in royalties for the dev team. But that was regular salary work, not contract.
Now-a-days I code C64 for the love of it, not the money.
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algorithm
Registered: May 2002 Posts: 705 |
Not much choice really. No money to be made from the c64 unless its some type of hardware. And even then if money is the motive, better to move to ios or android development. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
if money is the (primary) motive, then my advice is: forget games. making games is really only a good idea if making games is what you want to do, and getting little financial reward for it is an acceptable option. |
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algorithm
Registered: May 2002 Posts: 705 |
Certainly true. But if in a gaming point of view and wanting to make money from games (eg bedroom programmer) rather than working as part of a 100 team gaming company then the mobile phone market seems to be the one to chase after at least for now. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
unless you do contract work for a big company... i dont see how to "make money" in the mobile market at all :) even if you are working on your own, you'll have a very hard time to break even (or your time is worthless, which i doubt). the "royalties" tip applies here. |
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algorithm
Registered: May 2002 Posts: 705 |
There has been some success stories. Eg. The author of the papijump series of games. Apparantly made a fortune probably with the help of ad based embedding |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
so the tip still applies - no money unless very lucky. :) |
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algorithm
Registered: May 2002 Posts: 705 |
Yes luck plays a part ofcourse. But people can get away with creating simple but addictive mini games on phones as most users just want to have a quick play here and there. Originality hookability and luck |
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