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Forums > C64 Productions > Balloonacy 2 idiocy
2005-12-05 22:53
Wanderer
Account closed

Registered: Apr 2003
Posts: 478
Balloonacy 2 idiocy

I have to feel so bad for Richard, being brave enough to release his own game without trainers.

Within 24 hours of his releasing a game, there appears a 2 trainer version. An hour or two later a 3 trainer version. The next day there's a 4 trainer version and finally a 6 trainer version.

I'll hold out for the Nostalgia +20 version with hi score saver. *groan*

Richard must feel like Brad Pitt and Angelina Jolie feel when the National Enquirer vultures swoop down upon them. Granted you're open game when you release something but it's pretty laughable to see so many people pounce upon Richard's game like a homeless man chasing a bagel rolling down the street.

Let's clear this up to save time:

MEGA TRAINER
=============
Change $7003 to JMP $2c00

2c00 jsr $70a1
2c03 jsr $ffe4
2c06 cmp #$2a
bne XX
inc $09
XX rts

This plays the music while giving you the key when you hit the star key.
======================

Infinite Lives: EA EA EA (three NOP's) at $394e

==========================

Infinite time: EA EA EA at $3ba1

==========================
Sprite Collision off = RTS at $3a9d

Save $e000-$f000 when you go to save the memory.

We need a starting level option and a button to hold down for temporary sprite collision bypass. I'd laugh but I'm sure in a day this WILL happen. Mark my words.

*sighs* Note to Richard, perhaps in your next game you could include a hidden trainer with every conceivable option. Granted your game was difficult to play but I hate to see it re-released without your intro and directory tree.

PS. All the above was done without looking at any of the versions out there. I became bored :)
 
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2005-12-07 02:55
CreaMD

Registered: Dec 2001
Posts: 3051
Quote: That's a valid question and it goes back to my original post.

Okay you need a trainer, infinite time or sprite collision. But it just never ends... you get +3, +4, high score saver, IFFL versions, and even +20 (I've seen one game with this many).

I've been around for almost 20 years and I think I can form an opinion that this is no longer about making a trainer to play the game but just to better the last person and get "your" release out. I highly (and I posted this almost a year back) doubt anyone's going to care if Quest for Tires or Pac Man has an extra 4 trainers or not.

The games were released 20 years ago, played to death, and now they are played no more. But that's only my thoughts.

If one group releases a trained version, fine.. but do we really need +6 followed by a +10 version a week later?

I could, in theory, go through all of Gamebase's games and put out 2000 new games with 20 trainers in them. Does the 64 scene need it? No. Will a lot of people see it? Likely not. Will the game actually be played? I very much doubt it.

I realize there is nothing but hours and hours of free time now that the game scene is dry. In my time, you had no time to make many trainer versions because you were too busy working on the next crack. One day we put out 6 games, so time was limited on the cracker.

In the old days once you put out the version you were done. You didn't go back to make a +3 followed by a +10 version. There were standards, today there are none.

It's your right, but AFAIC it's really just very sad and lame to see 4 version of a new game in 24 hours.

Richard, I call upon you to end this madness. Include an in-game trainer. I remember one of the first games I played was Blue Max and it had a secret code you'd enter to cheat. I never did figure it out but the trend of cheating is not new.

Save us Richard, save us :)

Okay this thread is too long. The fire marshall is threatening to close it for too many people are in here. So I'm going to vacate the building.


Making game with trainers included won't help. There still be someone who to "retrain" it. It's quite weird that even today with all the technological advantages there are, some crackers are able to put up buggy release. Some of Cadaver's games got bugged during the proccess.

It's hard to come up with any way of game releasing that could be considered safe from cracking. It's a wicked circle.. you can make it free.. open source (there was some logic game with source released, and the person stopped development after he realised that there is a crack).. cooperate with crackers in good faith (Newcomer game).. crack it yourself (Cadaver's game).. include please don't crack note (Savage Plattforms).. *anything* and there still be someone to crack it becasue that's how it works since ages. Also even if you release a propper crack of your own game(like Cadaver did) because there are just bugged ones around, there be people complaining that you don't respect the old rules. I'm sure I forgot (or intentionally ommited? ;-) many other real-life examples of how this weird business behave nowadays... The best thing is either not to bother with it, or stop making C64 games. There is no way to avoid it.
2005-12-07 06:35
Zyron

Registered: Jan 2002
Posts: 2381
This has nothing to do with cracking...
2005-12-07 07:27
cba

Registered: Apr 2002
Posts: 935
Zyron, your right, it has all to do about intro linking and training :)

Funny to see this thread growing and growing while the
only reason TROEP released a +6 version was to annoy
Hema with their +4 release.

All just for good fun and certainly not intended to
take the piss on Richard.

+20 versions of games are in my opinion not worthless,
and back in the earlier days I always kept for example
the jewel versions from Snacky above the +2 trained versions of other groups.

Niels
2005-12-07 08:30
The Overkiller
Account closed

Registered: Mar 2002
Posts: 342
Quote: This has nothing to do with cracking...

Mainly because there's nothing to crack in Richard's games, these are trainers adding. These releases are lame ? Could be !! But I prefer lame activity than NO activity.
2005-12-07 09:04
cadaver

Registered: Feb 2002
Posts: 1160
Quote:
Also even if you release a propper crack of your own game


As far as I remember, there was no proper release of BOFH V1.0 (only the beta) for months, so it was done for that reason only. In the end it got Triad to release a superior version though.
2005-12-07 12:18
Nafcom

Registered: Apr 2002
Posts: 588
Quote: Mainly because there's nothing to crack in Richard's games, these are trainers adding. These releases are lame ? Could be !! But I prefer lame activity than NO activity.

word! :) Silvio I agree with you (as always, heh).

Still so many games that deserve a crack, i.e. working version such as Turrican III or Outrun Euopa (version 2 from 1991 since it has tunes that fall out of sync), a year 2000 fix for LCP, etc etc :)
2005-12-07 12:31
Ninja

Registered: Jan 2002
Posts: 411
Quote: Mainly because there's nothing to crack in Richard's games, these are trainers adding. These releases are lame ? Could be !! But I prefer lame activity than NO activity.

I disagree. This would be like 80-year old people acting as if they were 20.
2005-12-07 13:25
Kyle
Account closed

Registered: Dec 2002
Posts: 31
I'm still waiting to see a 100% cracked and trained version of Exile ;-) anyway....
2005-12-07 13:34
Yoko Tv Inc.
Account closed

Registered: Jan 2005
Posts: 68
Sorry Kyle , We`re all busy making that + 20 version of Balloonacy 2
:-)

NOT IN YOUR WILDEST DREAMS !
2005-12-07 13:35
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Actually, i'm busy making a one-part raster demo just so i can be active.
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