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Forums > C64 Coding > Games created with Action Replay monitor
2008-06-08 08:57
omega120
Account closed

Registered: Sep 2005
Posts: 204
Games created with Action Replay monitor

I created this topic since my `omega120 games` topic has been closed for some reason, If any you coders out there codes with a `Action Replay` monitor I would like you to contribute to this thread of the amount of coding you may have done with the cartridge, I myself as many of you may be aware I created and wrote `Manky` with `Action Replay` monitor and very soon you can expect from my website update6 `Manky` a very playable I am sure version of the game with a few surprises in store for you all.
 
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2008-06-09 23:39
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: I dont take challenges on writing I as I said before I like to take my time on writing, thanks for the offer though.

Okay, so you're admitting that monitors aren't better. Okay, what are we talking about next then? =-)
2008-06-09 23:39
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: The 419 refers to a chunk of the Nigerial legal code where they initially originated from that makes advance fee fraud (the technical name for 419 scams) illegal. Essentially they claim to be bank officials with some funds trapped in limbo after a coup, death or similar and offer a ten percent cut of a significant amount of money if you allow them to transfer through your account; the scam is that you end up having to pay some fees to free these funds (only to find out the funds don't exist and the scammers leg it with your money).

Part of the trick is sending deliberately badly-written text in the emails to give the reader the subconscious idea that the writer isn't firing on all cylinders; that over-confidence is then used to sucker the reader out of their cash.


Whats all that to do with writing with a monitor for a C64?
2008-06-09 23:42
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Okay, so you're admitting that monitors aren't better. Okay, what are we talking about next then? =-)

I am saying you like to use an assembler like most other coders but I myself prefer to use a ACTION REPLAY monitor, everyones to their own I say!
2008-06-09 23:43
Conrad

Registered: Nov 2006
Posts: 849
So why are you making a BIG DEAL out of it then ?!?
2008-06-09 23:44
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: So why are you making a BIG DEAL out of it then ?!?

Because you are making a fucking huge deal out of it. Come on, i've only got the core system running so far, loads of time to prove me wrong here!
2008-06-09 23:45
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: So why are you making a BIG DEAL out of it then ?!?

I think its you guys are making a big deal on the subject trying to get me converted to using an assembler.
2008-06-09 23:46
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Because you are making a fucking huge deal out of it. Come on, i've only got the core system running so far, loads of time to prove me wrong here!

I dont need to prove anything you do your thing I do mine is that not what life is all about doing your thing?
2008-06-09 23:48
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Because you are making a fucking huge deal out of it. Come on, i've only got the core system running so far, loads of time to prove me wrong here!

Does there really need to be a competion in volved in everything?
2008-06-09 23:50
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Does there really need to be a competion in volved in everything?

When you make statements such as "yes nothing can beat `AR` monitor in my opinion for writing C64 code.MONITOR RULES!" then yes, that's fucking screaming that you want a competition. Player sprite moving but boundary checks a bit stuffed at the moment, by the way.
2008-06-09 23:53
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: When you make statements such as "yes nothing can beat `AR` monitor in my opinion for writing C64 code.MONITOR RULES!" then yes, that's fucking screaming that you want a competition. Player sprite moving but boundary checks a bit stuffed at the moment, by the way.

That statement was just a explainment of what I prefer it was not intended to be agressive in any way.
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