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Forums > C64 Coding > Assembler preferences.
2016-02-09 06:03
ChristopherJam

Registered: Aug 2004
Posts: 1409
Assembler preferences.

Two questions:
- what's everyone using these days?
- on large productions, do groups tend to enforce a single assembler for the entire project, or is the code base a bit heterogenous?

I'd like to keep this discussion purely focussed on assemblers; please leave code generators, loader toolchains etc for that other thread.


(as for me, I'm still using xa65 for most projects)
 
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2016-02-19 18:18
Glasnost
Account closed

Registered: Aug 2011
Posts: 26
Kick assembler
2016-04-28 11:04
Wisdom

Registered: Dec 2001
Posts: 90
Quote: Out of curiosity could you elaborate a bit why you've switched from 64tass to KickAssembler?

Due to its scripting ability.
2016-04-28 16:03
Krill

Registered: Apr 2002
Posts: 2980
Quoting Wisdom
Due to its scripting ability.
Until at some point you realise that if you only have a hammer, everything starts to look like a nail.
2016-04-28 16:51
Dr.j

Registered: Feb 2003
Posts: 277
Kick assembler
2016-04-28 18:35
Oswald

Registered: Apr 2002
Posts: 5094
Quote: Quoting Wisdom
Due to its scripting ability.
Until at some point you realise that if you only have a hammer, everything starts to look like a nail.


true dat, kickass users tend to code the code, instead of just writing code. :)
2016-04-28 21:29
Frantic

Registered: Mar 2003
Posts: 1648
But everybody knows that coding the code won't code the code, so it's cool.
2016-04-29 03:33
Conjuror

Registered: Aug 2004
Posts: 168
Everyone knows the real gains come from configuring the code that generates the code that codes the code.
2016-04-29 09:01
Dano

Registered: Jul 2004
Posts: 234
Doesn't it all boil down to "what gets you job done"?
In the end we all use what we are accommodated to.

Currently working with KickAssembler as it's nice to have the scripting inside the one file.

The disadvantage though is the step back in the end to write a code generator that builds the code like my scripted stuff in the end. But that's another story.. ;)
2016-04-29 09:31
chatGPZ

Registered: Dec 2001
Posts: 11386
or that suddenly your demo takes many minutes to assemble because of all the conversion voodoo in javascript....
2016-04-29 09:55
Burglar

Registered: Dec 2004
Posts: 1101
ah, that was to be expected, the groepaz crusade against kickass will never stop!

and really, *minutes* to compile? exaggeration is an art it seems ;)

Anyways, I currently use kickass, its probably not the best, but it's quite good and has lotsa features. It also helps that there are plenty macro's available on codebase.
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