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Forums > C64 Composing > Need beta testers
2008-11-15 14:00
The Human Code Machine

Registered: Sep 2005
Posts: 112
Need beta testers

Hi, soon I'll start the closed beta phase of my MDG Mod-Converter. I'm looking for talented musicians who are familiar creating music for the C64 (Goattracker prefered) and also know how to make sampled music with a Protracker compatbile editor like Open ModPlugtracker. Just pm me and we'll check details later.

Greetings THCM
 
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2008-11-17 21:36
The Human Code Machine

Registered: Sep 2005
Posts: 112
You can't stop the progress as long as the world is turning, things change and you're gonna face it! By the way I still need the email adresses from some guys here. I think we'll start on sunday with the closed beta!
2008-11-18 01:08
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
i'll just wait for a final release..
dunno goattracker anyway
made 87 mods in 88-96...

2008-11-24 08:23
The Human Code Machine

Registered: Sep 2005
Posts: 112
@rambones You can use any other sidplayer you like, you'll only need to keep track of voice 3.
2008-11-24 12:47
Conrad

Registered: Nov 2006
Posts: 849
So it's just matter of disabling voice 3 on the music player? So in GT's case, nop out the code that goes something like:
ldx #$0e   // (voice 3 lookup index for GT player)
jsr <track_routine>
However, does voice 3 require constant pulse width/frequency/ADSR pre-set, or is this all done by your routine?
2008-11-24 13:46
Stainless Steel

Registered: Mar 2003
Posts: 966
Quoting THCM
You can't stop the progress as long as the world is turning, things change and you're gonna face it!

I can still choose to ignore them :-D

That being said, i recognize the technical achievement. But if people "just" do tunes that sound like Amiga mods, its not my cup of tea.
2008-11-24 17:19
The Human Code Machine

Registered: Sep 2005
Posts: 112
Quote: Quoting THCM
You can't stop the progress as long as the world is turning, things change and you're gonna face it!

I can still choose to ignore them :-D

That being said, i recognize the technical achievement. But if people "just" do tunes that sound like Amiga mods, its not my cup of tea.


What's so bad about tracker like music? Everything denpends on your own creativity. If you don't like real instruments, just digitize your original c64 sounds (drums for example) and use them as samples to get more voices. If you don't like to compose with Protracker you even can compose directly in the sourcecode. Ok, you only heard some old converted Amiga mods and the compo tune made by Fanta. The compo tune was made in a hurry to have something for the party and yes we know, that it only uses samples from old Amiga mods.

I've chosen the Protracker format, because it was the easiest way to compose directly with 6 or more voices. Goatracker has a tool to convert Protracker patterns.

I would like to invite you to our beta team and please surpise us with your creativity!

@Conrad My replayer sets ADSR to $00F0 and you can change sustain and or filter with your sidreplayer. Keep in mind that the frequence register will be written by the digiroutine.
2008-11-24 17:21
The Human Code Machine

Registered: Sep 2005
Posts: 112
The closed beta has started today. Everyone invited got mail today.
2008-11-25 04:41
Jammer

Registered: Nov 2002
Posts: 1336
Quote: So it's just matter of disabling voice 3 on the music player? So in GT's case, nop out the code that goes something like:
ldx #$0e   // (voice 3 lookup index for GT player)
jsr <track_routine>
However, does voice 3 require constant pulse width/frequency/ADSR pre-set, or is this all done by your routine?


just don't write anything in the 3rd channel while composing in GT ;) even speed command there can mess up :P
2008-11-25 09:10
Stainless Steel

Registered: Mar 2003
Posts: 966
Quoting THCM
I would like to invite you to our beta team and please surpise us with your creativity!

Unfortunatley, I'm not into GT.
2008-11-25 10:36
The Human Code Machine

Registered: Sep 2005
Posts: 112
There's no need to use GT. You can use any player you want. Init is $0d00 and play is $0d03 and it should not touch the 3rd voice.
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