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Showing topic 1326 to 1350 of 1545.

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TopicStarterRepliesViewsLast Post
How to load/start TASM on c64 (VICE) ?danulk879312006-10-12 23:06 / The Phantom
png graphics formatPitcher715652006-10-01 22:54 / Jammer
Who really invented 4x4 mode?trident3164082006-09-26 09:10 / Oswald
Raster Line?Pitcher1132502006-09-23 16:19 / chatGPZ
Test-file generator?tlr79152006-09-23 00:36 / Style
Right-most sideborder sprite bugJackAsser2645972006-09-08 17:09 / Oswald
New modes/VIC manipulation questions.Jetboy1530132006-08-29 16:16 / Viktor
FLI BugMRT1456722006-08-29 15:11 / Jetboy
Best crossdev tools?Viktor1332802006-08-29 12:47 / chatGPZ
Hijacking LOAD, SAVE and the othersBastet812182006-08-24 06:06 / chatGPZ
Creating angle/radius tablesShadow2336412006-08-23 05:12 / Style
coder required for some simple code :)Wile Coyote910702006-08-21 19:28 / Wile Coyote
volksForth 3.8 re-releasedcas08662006-08-19 22:40 / cas
Timing with y-moving spritesMantiz2547712006-08-19 19:04 / Mantiz
plasma/linedoublingTrifox2649602006-08-14 14:57 / chatGPZ
bitmap display/extractionTrifox3269472006-08-12 11:42 / Trifox
160x100 pixels screenmodeAmiDog2029962006-08-08 12:43 / MRT
convert between MC sprite data and MC Font data?Trifox39342006-08-05 16:34 / Hein
How to players and trackers usually deal with these modulation issues? --> Bit-scaling? (sid related, but not nescesarily, not a question related to the battlestar galactica music btw;-)stunt2658642006-07-26 21:25 / stunt
Code, how to get started?Sixx32123152006-07-26 16:55 / Jetboy
Scan the keyboardstunt1664312006-07-25 18:32 / stunt
how to delete a file with rom routines?Trifox59902006-07-19 22:27 / TNT
3D projection on the C=64 (or...how do I divide?)scout3594882006-07-18 13:54 / Krill
calculating of square roots ?Trifox102147052006-07-14 06:33 / Monte Carlos
Multicolor Bitmapped plotting problem #1The Phantom610052006-06-27 18:49 / The Phantom

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