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Forums > C64 Productions > looking for prodz with transparency like effects
2020-10-02 07:05
Monte Carlos

Registered: Jun 2004
Posts: 370
looking for prodz with transparency like effects

did that cheese and flag part from world demise ever evolve? i can hardly think of any prodz exploiting this kind of priority trickery. the deus ex machina interference part comes to my mind, too as a more advanced example. but then ...?
2020-10-02 08:57
Oswald

Registered: Apr 2002
Posts: 5127
Higher Love
2020-10-02 11:50
Krill

Registered: Apr 2002
Posts: 3098
Arcanum and Pearls for Pigs coming to mind.
2020-10-02 14:26
chatGPZ

Registered: Dec 2001
Posts: 11523
The Spot :)
2020-10-02 14:41
Knut Clausen

Registered: Apr 2013
Posts: 18
The greetings part in The Doors of Perception. It's not priority trickery, though. The "transparent" text effect is precalculated every time the text changes. And the turn disk part in The Shores of Reflection. I'm, not sure how Bjørn did that one.
2020-10-02 15:12
Durandal

Registered: May 2006
Posts: 30
Tsunami is the first that comes to mind
2020-10-02 17:11
JackAsser

Registered: Jun 2002
Posts: 2038
The intro in Scrollwars
2020-10-02 19:50
4mat

Registered: May 2010
Posts: 66
Maybe Quadrant ?
2020-10-02 20:12
Jammer

Registered: Nov 2002
Posts: 1343
Concert
+H2K
Unboxed
Tillax Intro
2020-10-02 23:49
Monte Carlos

Registered: Jun 2004
Posts: 370
Thank you for reminding me on all those beautiful prodz. Seems i need to recover my memories. Higher Love! What a classic! How could i forget about this.
2020-10-05 10:07
zscs

Registered: Sep 2010
Posts: 49
An intro from Atlantis+F4CG: Checkers Intro
2020-10-05 13:16
Digger

Registered: Mar 2005
Posts: 448
Photoshop-like transparency in my intro here ;-P) The Great Escape 115%
2020-10-05 22:52
WVL

Registered: Mar 2002
Posts: 924
Nothing can beat a cheese and flag, what's there to evolve?
2020-10-06 06:47
Monte Carlos

Registered: Jun 2004
Posts: 370
now, thats a point of view!
2020-10-06 12:55
ChristopherJam

Registered: Aug 2004
Posts: 1424
Fairly subtle example, but the dropshadow on the knot stretcher in Reutastic 100% has a two bit alpha channel.
2020-10-07 10:07
WVL

Registered: Mar 2002
Posts: 924
The 4 balls in Natural Wonders 2.
2020-10-08 14:42
Raistlin

Registered: Mar 2007
Posts: 771
The spinning stars in Delirious 11..?
2020-10-08 17:08
TheRyk

Registered: Mar 2009
Posts: 2486
many PAL demos show that effect on NTSC scnr
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