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Forums > C64 Coding > ACME macro for delaying X cycles
2017-10-24 13:02
Frantic

Registered: Mar 2003
Posts: 1648
ACME macro for delaying X cycles

Anybody got an macro handy for the ACME assembler for delaying X number of cycles? It is OK if it kills the A or X register.
2017-10-24 13:08
ChristopherJam

Registered: Aug 2004
Posts: 1409
No, but this might help with writing one
;minimal bytes
; preserves a,x,y,sp
; may clobber stack and flags

; 2 cycles (1 byte)
    nop

; 3 cycles (2 bytes)
    bit 3

; 4 cycles (2 bytes)
    nop
    nop

; 5 cycles (3 bytes)
    nop
    bit 3

; 6 cycles (3 bytes)
    nop
    nop
    nop

; 7 cycles (2 bytes)
    pha
    pla

; 8 cycles (4 bytes)
    nop
    nop
    nop
    nop

; 9 cycles (3 bytes)
    pha
    nop
    pla

;10 cycles (4 bytes)
    pha
    bit 3
    pla

;11 cycles (4 bytes)
    pha
    nop
    nop
    pla

;12 cycles (5 bytes)
    pha
    nop
    bit 3
    pla

;13 cycles (5 bytes)
    pha
    nop
    nop
    nop
    pla

;14 cycles (4 bytes)
    pha
    pha
    pla
    pla

2017-10-24 13:13
Frantic

Registered: Mar 2003
Posts: 1648
Thanks!
2017-10-24 14:35
ChristopherJam

Registered: Aug 2004
Posts: 1409
np.

Also this:
#define wait_min24(x) lda#88-x:jsr waitN

waitN
	sta *+4
	bne *+2
	.dsb 64,$a9
	lda $ea
	rts
2017-10-24 15:54
TWW

Registered: Jul 2009
Posts: 545
And this (part of my delay pseudo) ;-)

  .if(cycles.getValue()==15) {
    pha         // 3
    nop         // 2
    nop         // 2
    nop         // 2
    nop         // 2
    pla         // 4 <- 15 cycles | 6 bytes
  }

  .if(cycles.getValue()==16) {
    pha         // 3
    pha         // 3
    nop         // 2
    pla         // 4
    pla         // 4 <- 16 cycles | 5 bytes
  }

  .if(cycles.getValue()==17) {
    pha         // 3
    pha         // 3
    bit $00     // 3
    pla         // 4
    pla         // 4 <- 17 cycles | 6 bytes
  }

  .if(cycles.getValue()==18) {
    pha         // 3
    pha         // 3
    nop         // 2
    nop         // 2
    pla         // 4
    pla         // 4 <- 18 cycles | 6 bytes
  }

  .if(cycles.getValue()==19) {
    pha         // 3
    pha         // 3
    nop         // 2
    bit $00     // 3
    pla         // 4
    pla         // 4 <- 19 cycles | 7 bytes
  }

  .if(cycles.getValue()==20) {
    pha         // 3
    pha         // 3
    nop         // 2
    nop         // 2
    nop         // 2
    pla         // 4
    pla         // 4 <- 20 cycles | 7 bytes
  }

  .if(cycles.getValue()==21) {
    pha         // 3
    pha         // 3
    pha         // 3
    pla         // 4
    pla         // 4
    pla         // 4 <- 21 cycles | 6 bytes
  }

  .if(cycles.getValue()==22) {
    pha             // 3
    lda #%00000010  // 2
    lsr             // 2 2
    nop             // 2 2
    bcc *-2         // 3 2
    pla             //   4 <- 22 cycles | 8 bytes
  }

  .if(cycles.getValue()==23) {
    pha             // 3
    lda #%00000100  // 2
    lsr             // 2 2 2
    bcc *-1         // 3 3 2
    pla             //     4 <- 23 cycles | 7 bytes
  }

  .if(cycles.getValue()==24) {
    pha         // 3
    pha         // 3
    pha         // 3
    bit $00     // 3
    pla         // 4
    pla         // 4
    pla         // 4 <- 24 cycles | 8 bytes
  }

  .if(cycles.getValue()==25) {
    pha             // 3
    lda #%00000100  // 2
    lsr             // 2 2 2
    bcc *-1         // 3 3 2
    nop             //     2
    pla             //     4 <- 25 cycles | 8 bytes
  }

  .if(cycles.getValue()==26) {
    pha         // 3
    pha         // 3
    pha         // 3
    nop         // 2
    bit $00     // 3
    pla         // 4
    pla         // 4
    pla         // 4 <- 26 cycles | 9 bytes
  }

  .if(cycles.getValue()==27) {
    pha         // 3
    pha         // 3
    pha         // 3
    nop         // 2
    nop         // 2
    nop         // 2
    pla         // 4
    pla         // 4
    pla         // 4 <- 27 cycles | 9 bytes
  }

  .if(cycles.getValue()==28) {
    pha             // 3
    lda #%00001000  // 2
    lsr             // 2 2 2 2
    bcc *-1         // 3 3 3 2
    pla             //       4 <- 28 cycles | 7 bytes
  }

  .if(cycles.getValue()==29) {
    pha             // 3
    lda #%00000100  // 2
    lsr             // 2 2 2
    nop             // 2 2 2
    bcc *-2         // 3 3 2
    pla             //     4 <- 29 cycles | 8 bytes
  }

  .if(cycles.getValue()==30) {
    pha             // 3
    lda #%00001000  // 2
    lsr             // 2 2 2 2
    bcc *-1         // 3 3 3 2
    nop             //       2
    pla             //       4 <- 30 cycles | 8 bytes
  }

  .if(cycles.getValue()==31) {
    pha             // 3
    lda #%00001000  // 2
    lsr             // 2 2 2 2
    bcc *-1         // 3 3 3 2
    bit $00         //       3
    pla             //       4 <- 31 cycles | 9 bytes
  }

  .if(cycles.getValue()==32) {
    pha             // 3
    lda #%00001000  // 2
    lsr             // 2 2 2 2
    bcc *-1         // 3 3 3 2
    nop             //       2
    nop             //       2
    pla             //       4 <- 32 cycles | 9 bytes
  }

  .if(cycles.getValue()==33) {
    pha             // 3
    lda #%00010000  // 2
    lsr             // 2 2 2 2 2
    bcc *-1         // 3 3 3 3 2
    pla             //         4 <- 33 cycles | 7 bytes
  }

  .if(cycles.getValue()==34) {
    pha             // 3
    lda #%00001000  // 2
    lsr             // 2 2 2 2
    bcc *-1         // 3 3 3 2
    nop             //       2
    nop             //       2
    nop             //       2
    pla             //       4 <- 34 cycles | 10 bytes
  }

  .if(cycles.getValue()==35) {
    pha             // 3
    lda #%00010000  // 2
    lsr             // 2 2 2 2 2
    bcc *-1         // 3 3 3 3 2
    nop             //         2
    pla             //         4 <- 35 cycles | 8 bytes
  }

  .if(cycles.getValue()==36) {
    pha             // 3
    lda #%00001000  // 2
    lsr             // 2 2 2 2
    nop             // 2 2 2 2
    bcc *-2         // 3 3 3 2
    pla             //       4 <- 36 cycles | 8 bytes
  }
2017-10-24 17:04
lft

Registered: Jul 2007
Posts: 369
Quoting ChristopherJam

;minimal bytes

...
; 6 cycles (3 bytes)
    nop
    nop
    nop


The following is more minimal. =)

; 6 cycles (2 bytes)
    cmp (0,x)


The routines for 8, 12 and 13 cycles can be shortened with the same technique.
2017-10-24 21:22
Frantic

Registered: Mar 2003
Posts: 1648
Thanks all!

@lft: cool. Wasn't aware of that one.
2017-10-25 00:23
chatGPZ

Registered: Dec 2001
Posts: 11386
i'd refrain from using branches in those macros... or atleast have guards that give warnings (or even adjust the macro accordingly) when the branch crosses a page boundary. without you will get nice heisenbugs that appear and disappear randomly when you add/remove code :)
2017-10-25 01:35
Kruthers

Registered: Jul 2016
Posts: 21
Can't help posting my "stable" delay macro, though it's 64tass not ACME. Maybe somebody will find it useful. It allows you to tweak the delay without causing code to shift around because it always uses 8 bytes. Alas, it can't do 2 or 4 cycles...

Only real regret is that it sometimes needs to trash a ZP location. And branching is not optional of course. Liberal use of ".option allow_branch_across_page" helps. :)

; macro to generate delay in cycles, always using 8 bytes
; requires the x or y register and one zeropage location which may be trashed
;
; usage: #delay8b 1282, y, $02
;        #delay8b 23, x, $ff
delay8b     .macro cycles, reg, zp
                ; validation
                .cerror (\cycles < 3 || \cycles == 4), "8-byte-delay cannot be 1, 2 or 4 cycles"
                .cerror (\cycles > 1282), "8-byte-delay must be less than 1283 cycles"
                .cerror (\reg != "x" && \reg != "y"), "Unknown register", \reg
                .cerror (\zp < $00 || \zp > $ff), "Zeropage argument is required"
                ; 3 to 10 cycles are hard coded
                .switch \cycles
                .case 3
                    jmp *+8
                    bit \zp
                    bit \zp
                    nop
                .case 5
                    nop
                    jmp *+7
                    bit \zp
                    bit \zp
                .case 6
                    bit \zp
                    jmp *+6
                    bit \zp
                    nop
                .case 7
                    nop
                    nop
                    jmp *+6
                    bit \zp
                    nop
                .case 8
                    nop
                    bit \zp
                    jmp *+5
                    bit \zp
                .case 9
                    bit \zp
                    bit \zp
                    jmp *+4
                    nop
                .case 10
                    nop
                    nop
                    bit \zp
                    jmp *+4
                    nop
                ; 11 or more cycles follows a repeating pattern
                .default
                    ; determine number of each operation
                    loop := (\cycles - 4) / 5
                    n_nop := 1
                    n_bit := 0
                    n_ldy := 0
                    n_jmp := 0
                    n_inc := 0
                    .if (\cycles % 5) == 0
                        n_ldy := 1
                    .elsif ((\cycles - 1) % 5) == 0
                        n_bit := 1
                    .elsif ((\cycles - 2) % 5) == 0
                        n_nop := 3
                    .elsif ((\cycles - 3) % 5) == 0
                        n_inc := 1
                    .elsif ((\cycles - 4) % 5) == 0
                        n_nop := 0
                        n_jmp := 1
                    .endif
                    ; write out the code
                    ; extra ldy (or ldx)
                    .if n_ldy > 0
                        .if \reg == "y"
                            ldy #($100-loop)
                        .else
                            ldx #($100-loop)
                        .endif
                    .endif
                    ; loop
                    .if \reg == "y"
                        ldy #($100-loop)
                        iny
                    .else
                        ldx #($100-loop)
                        inx
                    .endif
                    bne *-1
                    ; bit
                    .if n_bit
                        bit \zp
                    .endif
                    ; nops
                    .rept n_nop
                        nop
                    .next
                    ; inc
                    .if n_inc
                        inc \zp
                    .endif
                    ; jmps
                    .if n_jmp
                        jmp *+3
                    .endif
                .endswitch
            .endm
2017-10-25 05:29
TWW

Registered: Jul 2009
Posts: 545
@ GPZ: That is a good point. Straight fwd. to add an assertion based on .pc.

@lft: Nice one. Will shamelessly update my routines with this one, saving a byte where I can ;-)

Forgot to say the other criteria for me was to leave the registers untouched and used simply as :DELAY 5
2017-10-25 07:13
ChristopherJam

Registered: Aug 2004
Posts: 1409
Actually, no one should ever use my wait_min24 from above on a 6510, unless they have ideological objections to unintended opcodes.

This is better; covers shorter delays and doesn't clobber any registers or flags. Still requires two bytes of stack.
#define wait_min14(x) jsr wait14+14-(x)

    .dsb 64,$80   ; NOP#nn
    .byt $04      ; NOP zp
wait14
    nop
wait12
    rts


(if you don't like illegals, replace the NOPs with BITs, and you get one that preserves registers but not flags..)

oh, and lft, thanks for the cmp (0,x)!
2017-10-25 21:58
doynax
Account closed

Registered: Oct 2004
Posts: 212
@lft: Cute, but beware of inadvertently touching I/O register with side-effects on read (i.e. $DC0D or $DD0D).
2017-10-25 22:25
chatGPZ

Registered: Dec 2001
Posts: 11386
doynax: another nice source for subtle bugs =)
2017-10-26 04:54
Oswald

Registered: Apr 2002
Posts: 5094
"doesn't clobber any registers or flags. Still requires two bytes of stack."

almost perfect, now one without jsr and 2-63 cycles please for the ultimate macro :)
2017-10-27 20:24
Han

Registered: Apr 2017
Posts: 8
Funny to see this question now when I was writing my own macro last week :)
Maybe this is useful for somebody (KickAssembler):
.macro waitx(Cycles)
{
	// Parameters of fast loop (outside a page boundary)
	.var LC=5 // Cycles per loop iteration (DEX, BNE)
	.var LoopCount=max(1, floor((Cycles-1)/LC)) // Loop counter
	.if((LoopCount>1) && (Cycles - (LoopCount*LC+1)==1)) { .eval LoopCount-- } // Handle only 1 remaining cycle
	.var ExtraCycles=max(0, Cycles - (LoopCount*LC+1)) // Cycles outside the loop
	.var ExtraBytes=max(0, ceil(ExtraCycles/2)) // Bytes required outside the loop

	// Parameters of slow loop (branch over page boundary)
	.var P_LC=6
	.var P_LoopCount=max(1, floor(Cycles/P_LC))
	.if((P_LoopCount>1) && (Cycles - (P_LoopCount*P_LC)==1)) { .eval P_LoopCount-- }
	.var P_ExtraCycles=max(0, Cycles - (P_LoopCount*P_LC))
	.var P_ExtraBytes=max(0, ceil(P_ExtraCycles/2))

	.var Relocate=false
	
	.var IsPageCrossed=(((<*)>=$fb) && ((<*)<=$fd))
	.if(IsPageCrossed)
	{ // Check if fast loop could be relocated to be slow and would also be smaller
		.var adr=*+ExtraBytes
		.if((ExtraBytes<P_ExtraBytes) && (((<adr)<$fb) || ((<adr)>$fd)))
		{
			.eval Relocate=true
		}
		else
		{
			.eval LoopCount=P_LoopCount
			.eval ExtraCycles=P_ExtraCycles
			.eval ExtraBytes=P_ExtraBytes
		}
	}
	else
	{ // Check if slow loop could be relocated to be fast and would also be smaller
		.var adr=*+P_ExtraBytes
		.if((P_ExtraBytes<ExtraBytes) && (((<adr)>=$fb) && ((<adr)<=$fd)))
		{
			.eval LoopCount=P_LoopCount
			.eval ExtraCycles=P_ExtraCycles
			.eval ExtraBytes=P_ExtraBytes
			.eval Relocate=true
		}
	}
	
	.if(ceil(Cycles/2) <= (5+ExtraBytes))
	{ // Loopless wait is smaller than using a loop
		wait(Cycles)
	}
	else
	{ // All that hassle for this small (relocated) loop :)
		.if(Relocate) { wait(ExtraCycles) }
		ldx #LoopCount
		dex
		bne *-1
		.if(!Relocate) { wait(ExtraCycles) }
	}
}

.macro wait(Cycles)
{
	.if(Cycles>0)
	{
		.if(Cycles<2) .error "Can't delay 1 cycle"
		.if((Cycles & 1)==0) { nop } else { bit $00 } // Delay 2 or 3 cycles
		.for(var i=1; i<floor(Cycles/2); i++) { nop } // Remaining even amount
	}
}

What this does is building an optimal Loop+Nop+Bit-combination that observes a page boundary.
Depending on the number of delay cycles and on the location of the loop the number of required extra cycles varies. So this macro checks if the extra bytes can be used to relocate the loop from/onto a page boundary so that the resulting number of bytes is minimal. (Of course it uses a loopless delay if that's even better.)

Example: your code starts at $08fd and you want to wait 24 cycles:
$08fd LDX #$04
$08ff DEX
$0900 BNE $08FF // Page crossing

If instead you wanted to wait 28 cycles at this location you could append 2 NOPs. But it's smaller to prepend just one NOP, thus relocating the loop off of the page boundary and adding one iteration:
$08fd NOP
$08fe LDX #$05
$0900 DEX
$0901 BNE $0900 // No page crossing

The wait() macro is just a simple loopless delay that's used inside waitx(). Using pha/pla the code size could be reduced even more so maybe I'll include that later.
Please note that I did test this but it's still work in progress..
2017-11-06 09:53
Cruzer

Registered: Dec 2001
Posts: 1048
Just got a crazy idea for delaying 13 cycles in 1 byte:
pause:
	rti

delay13Cycles:
	brk
Requires that the IRQ/BRK vector is set to the pause label, and no IRQs occur at the same time, which I guess is unlikely anyway when cycle-exact timing is going on. However, after a little test it seems like the PC skips a byte after returning with rti, so in reality it takes two bytes:
pause:
	rti

delay13Cycles:
	brk
	.by 0
2017-11-06 10:07
Krill

Registered: Apr 2002
Posts: 2980
Yes, BRK is a two-byte instruction. The operand byte is supposed to be an argument for the software interrupt you're triggering, pretty much similar to TRAP #<X> or INT <X> on other platforms.

It was intended for OS calls, i think, but i fail to come up with an example that actually uses the argument byte.
The 1581 ROM code only has a dummy parameter:
.8:959d  08          PHP
.8:959e  58          CLI
.8:959f  95 02       STA $02,X
.8:95a1  00          BRK
.8:95a2  EA          NOP
2017-11-07 23:01
Cruzer

Registered: Dec 2001
Posts: 1048
Interesting, did not know that. Wonder why BRK isn't usually interpreted as having an argument by assemblers/disassemblers.
2017-11-08 05:27
Oswald

Registered: Apr 2002
Posts: 5094
so byte after brk is loaded into A ? or just thrown away ? isnt it just some kind of side effect from jsr ?
2017-11-08 07:36
ChristopherJam

Registered: Aug 2004
Posts: 1409
Quoting Cruzer
However, after a little test it seems like the PC skips a byte after returning with rti, so in reality it takes two bytes


I guess you could make it a single byte 19 cycle delay by incrementing the return address in the interrupt handler, assuming you know the stack depth at the time of execution, and also avoid page boundary crossings in the 'caller'…
2017-11-08 09:12
Krill

Registered: Apr 2002
Posts: 2980
Quoting Cruzer
Wonder why BRK isn't usually interpreted as having an argument by assemblers/disassemblers.
Usually, yes. Some assemblers allow an optional argument. Default is without, as usually BRK is used to end a program, discarding any code or data after it.

Quoting Oswald
so byte after brk is loaded into A ? or just thrown away ? isnt it just some kind of side effect from jsr ?
The byte needs to be retrieved manually, reading it from stack after finding its position via TSX.
It may be possible that this is just a side-effect of saving gates or re-using some other logic (but probably not JSR with its two argument bytes).

But there was one real-world application which at least mildly suggests it was a conscious decision. The 6502 was designed as a micro-controller for industrial machines, not a general-purpose CPU for home computers. Back then, PROMs were used for custom or low-volume machines, which would be turned on and immediately manipulate physical objects in the real world. The PROMs came with all bits set, and were programmed by blowing fuses to flip bits to 0, but those bits could never be reset to 1.
Now, the BRK opcode is $00, and it could be used to patch code in PROMs. Upon encountering BRK (which was some other instruction formerly), the interrupt handler could then look up the argument byte (in addition or alternatively to the return address on stack) and decide which patch routine for that location (located in a patch area on the PROM) to execute, then resume operation.

Has anybody interviewed Mr Peddle about this? :)
2017-11-08 14:44
lft

Registered: Jul 2007
Posts: 369
But in that case, the byte following BRK would be some random byte from the original code. If multiple patches were used, there would be no guarantee that the extra bytes would be different from each other.

Meanwhile, the *address* of the extra byte is available on the stack, and you would have to retrieve it anyway in order to read the extra byte. Hence, it is easier to just use the address (which is unique) to distinguish between different patches.
2017-11-08 18:14
Oswald

Registered: Apr 2002
Posts: 5094
thanks for the clarification.

"The 6502 was designed as a micro-controller for industrial machines"

more accurately Chuck Peddle had ATM machines and POS terminals (till/cash register) in mind, and so on. Cheap CPU that can be built into everyday products.

this is in "on the edge".
2017-11-08 18:16
Frantic

Registered: Mar 2003
Posts: 1648
This is getting off topic
2017-11-08 19:39
Krill

Registered: Apr 2002
Posts: 2980
Quoting lft
But in that case, the byte following BRK would be some random byte from the original code. If multiple patches were used, there would be no guarantee that the extra bytes would be different from each other.
Collection of 8 bits, to be precise, each of which you can null individually until having a unique byte. And if that fails, null the bits of consecutive bytes and read past null bytes in the BRK handler. But anyhow, yes, that argument byte's just a bonus, which might or might not come in handy depending on the use-case. And patches were probably relatively rare. :)
2017-12-28 11:55
ChristopherJam

Registered: Aug 2004
Posts: 1409
This is what I'm using in ca65 at the moment.

Given that I'm still clobbering flags with pha/pla, it's a bit OTT using illegals for NOP zeropage instead of BIT zeropage, but there's no harm in it, and this way you can convert the macro into a flag preserving one by removing the N=7 case.

I elected not to use the (0,x) thing, because I don't want to watch out for accidentally reading from IO.


; preserves a,x,y,sp
; may use a few bytes of stack
; Remove the N=7 case to get one that also preserves flags


.macro wait N
.if N = 2
    nop
.elseif N = 3
    .byt $04,3  ; NOP zp
.elseif N = 7
    pha
    pla
.elseif N < 9
    nop
    wait N-2
.elseif N = 12
    jsr wait12
.elseif N < 14
    wait 7
    wait N-7
.elseif N<77
    jsr wait14+14-(N)
.elseif N<84 
    wait 76
    wait (N)-76
.elseif N<152
    wait (N)/2
    wait ((N)+1)/2
.else
    wait 76
    wait (N)-76
.endif
.endmacro


    .segment "CODE"
    .res 61,$80   ; NOP#nn
    .byt $04      ; NOP zp
wait14:
    nop
wait12:
    rts

(I'll probably add it to codebase after I've done some more testing, unless someone else gets there first)
2017-12-28 12:09
doynax
Account closed

Registered: Oct 2004
Posts: 212
Off-topic but I don't suppose that anyone here has gotten around to writing a usable 6502 super-optimizer? It might be handy to brute-force this type or thing, finding a use for the more obscure illegal-opcodes, etc. Then again the solution in practice is typically to redefine the problem with the 6510 architecture in mind, so perhaps not.

Quoting ChristopherJam
Given that I'm still clobbering flags with pha/pla, it's a bit OTT using illegals for NOP zeropage instead of BIT zeropage, but there's no harm in it, and this way you can convert the macro into a flag preserving one by removing the N=7 case.
PHP/PLP?
2017-12-28 12:20
ChristopherJam

Registered: Aug 2004
Posts: 1409
Quoting doynax
PHP/PLP?


OMG, of course!

*fixes*
2017-12-28 12:57
ChristopherJam

Registered: Aug 2004
Posts: 1409
Quoting doynax
Off-topic but I don't suppose that anyone here has gotten around to writing a usable 6502 super-optimizer? It might be handy to brute-force this type or thing, finding a use for the more obscure illegal-opcodes, etc.

Not yet, much as I've wondered about it from time to time..
2017-12-28 14:04
ChristopherJam

Registered: Aug 2004
Posts: 1409
Erm, replace the tail of that macro with
.elseif N<77
    jsr wait14+14-(N)
.elseif N=77 
    wait 2
    wait 75
.elseif N<84 
    wait 76
    wait (N)-76
.elseif N<153
    wait (N)/2
    wait ((N)+1)/2
.else
    wait 76
    wait (N)-76
.endif
.endmacro

or you'll get errors for a few edge cases (it tries to call wait 1 and falls into an infinite recursion, triggering a fatal error: Too many nested .IFs)
2017-12-28 23:23
Copyfault

Registered: Dec 2001
Posts: 478
The unintended RMW-Opcodes allow zp-indexed adressing plus they can be paired so that at least part of the change that is performed by the first opcode is inverted by the latter, e.g.
ISB ($00,x)
DCP ($00,x)
The cycle demand per RMW-zp-indexed-instruction is always 8. This way, it should be possible to cut down the amount of bytes for the delay routine if the no.of delay-cycles is high enough (>=16). It will take some extra effort (-> extra delay cycles) to also save accu and/or flags (e.g. some kind of PHP&PHA+PLP&PLA-bracket should do).
With these instructions, it's even more important to make sure that no accidental accesses of I/O-registers occur. This means the macro will have to handle it by choosing the operand byte accordingly.

Just a few thoughts, didn't implement such delay macros as of yet.
2019-04-15 11:22
Remdy

Registered: Feb 2019
Posts: 26
Hi, Could anyone please post an ACME delay macro here?
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Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 No Listen  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 Rainbow Connection  (9.5)
7 Dawnfall V1.1  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top Original Suppliers
1 Derbyshire Ram  (9.7)
2 Fungus  (9.3)
3 Black Beard  (9.2)
4 Baracuda  (9.2)
5 hedning  (9.1)

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