Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > d64 updates in Vice
2004-04-26 08:55
Oswald

Registered: Apr 2002
Posts: 5094
d64 updates in Vice

Hi Everyone!

I've noticed, that Vice caches d64s in a way, that changes to a d64 file are only written, when you detach it. Is there a way to make vice continously update the d64 file ?
2004-04-26 14:10
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
options/true drive emulation on
2004-04-26 14:14
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
and remember to save settings on exit
(can be done auto)
2004-04-27 07:20
Oswald

Registered: Apr 2002
Posts: 5094
I use it always with true drive emulation on... :) but there is one thing I havent told, what I do is: I run 2 emulators, one has a sourcecode in tasm, the other is for testing. Now the problem is that both should use the same .d64. But if one of the emus write on the emulated disk, then the disk has to be detached from both of them, to have the other emu see the changes.
2004-04-27 11:14
Pater Pi
Account closed

Registered: Jan 2002
Posts: 121
I think vice didn't like changing (writing) on the d64 it uses. As far as i remember i had some problems with vice and star commander opening one d64 at the same time (when converting some images). It would be great to have a way out of this problem
2004-04-27 11:44
JackAsser

Registered: Jun 2002
Posts: 2014
Since you're obviously using VICE for development, why not use a real cross compiler like ca65? I use that togheter with Makefiles. For compilation I do Make and when I wish to test I do Make run which launched vice and autostarts the compiled code.

Benefits:
* Fast compilation
* Superb linking capabilites
* Much much better editors (free of choice)

2004-04-27 14:25
cadaver

Registered: Feb 2002
Posts: 1160
Well, you should be expecting trouble, you don't put the same disk in 2 diskdrives at the same time :)

If you turn true drive emu off, you can also "mount" a harddisk directory in VICE. That should present no trouble to use at the same time in 2 emus.

And yeah, I'd also recommend moving the compile process fully to PC side.
2004-04-27 17:14
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
If you want to code, Relaunch + ACME assembler is a great thing. you just press f6 and its assembled, and executed in your emu. It can also use pucrunch.
2004-04-28 10:18
Stryyker

Registered: Dec 2001
Posts: 468
OR use the Taboo DOS Turbo Assembler. Uses a syntax very similar to normal Turbo Assembler except in plain text. It isn't too much effort to convert Tasm source to plain text. But I can understand Oswald doing it this way. Convert D64 to real media and you can make changes etc. on the real platform like at a party or can't be bothered using a PC.
2004-04-28 14:34
Mihai

Registered: Feb 2002
Posts: 29
Soci also updated this assembler
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
cba
Andy/AEG
Twoflower/ΤRIΛD
Alakran_64
rambo/Therapy/ Resou..
AnonymousMOS
iceout/Avatar/HF
jicas/Patagonia
kenji/dream
Guests online: 108
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 X-Mas Demo 2024  (9.5)
7 Dawnfall V1.1  (9.5)
8 Rainbow Connection  (9.5)
9 Onscreen 5k  (9.5)
10 Morph  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Organizers
1 Burglar  (9.9)
2 Sixx  (9.8)
3 hedning  (9.7)
4 Irata  (9.7)
5 Tim  (9.7)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.039 sec.