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Forums > C64 Coding > Frodo + mouse?
2015-11-20 07:11
spinal
Account closed

Registered: Jan 2005
Posts: 47
Frodo + mouse?

Hi guys, I am working on a port of Frodo for the 3DS an was hoping to add mouse support. From what I can find though, this hasn't been done for any other port of Frodo so I'll be starting from scratch on this part. Can anyone tell me anything about how the C64 expects to accept mouse info? I first (stupidly) attempted to just drop random 6bit numbers into 54298 to see if the emulator would accept it as mouse data. it crashed...

Any info please?
2015-11-20 10:32
Mr. SID

Registered: Jan 2003
Posts: 421
Why Frodo? It's 2015!
2015-11-20 10:35
chatGPZ

Registered: Dec 2001
Posts: 11108
indeed, the 3DS should be capable of running x64 :)
2015-11-20 19:06
algorithm

Registered: May 2002
Posts: 702
Even a very early version of vice should run a lot more accurately than Frodo. There was a port of Vice on the psp, although that did not run too well. 3DS cpu is arm11 at 260mhz.
On the new 3DS (quad core arm11 up to 800mz+ per core, would be nice to have)
2015-11-20 19:10
chatGPZ

Registered: Dec 2001
Posts: 11108
that said, FRODO is very easy to port (a LOT easier than VICE) and still runs a fair number of games... so why not :)

its hard to tell why it crashed when you did what you did - you should look into how the I/O registers of the SID are implemented, and implement the (likely missing) ADC registers the same way. it should be fairly easy actually :)

(shameless plug: since you are on ARM - you might look at the gp32 port and steal eg my sound renderer, which i rewrote in ARM assembly back then, which gave a huge speed boost)
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