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Forums > C64 Coding > Music & SFX player
2016-07-13 09:57
Raffox|HF

Registered: Jul 2006
Posts: 15
Music & SFX player

Hi all,

Is it possible to play sid tunes and (when needed) sfx with the same player within a program? If so, what's the most suitable music/sfx editor to use?
2016-07-13 10:40
MagerValp

Registered: Dec 2001
Posts: 1078
One option is GoatTracker, see section 5.1 in the readme:

http://cadaver.homeftp.net/tools.htm
2016-07-13 12:26
Jammer

Registered: Nov 2002
Posts: 1335
Goat Tracker is splendid for music but for sfx, well... ;)
2016-07-13 12:47
Snabel

Registered: Aug 2015
Posts: 24
What Jammer said; The possibilities when creating sfx in Goat is unfortunately very sparse. But usually fine enough for standard sfx stuff.

Goat is quite nice regarding voice allocation: when playing a sfx, one channel will be 'interrupted' and continues playing music when the sfx has finished.

Goat also let's you manage sfx priority, so sfx of lesser importance can be interrupted by more important sfx.
2016-07-13 19:32
cadaver

Registered: Feb 2002
Posts: 1160
If you can stomach the even more limited featureset, NinjaTracker V2.0x has the player source easily modifiable so you could improve the sound FX player (unmodified, it has exactly same capabilities as GoatTracker.)

Plus for games, you can load "music modules" into the same memory area while storing the player code only once, so you save diskspace.
2016-07-14 09:35
Raffox|HF

Registered: Jul 2006
Posts: 15
What about Hermit's SID-Wizard?
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