Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > FLI Problem
2005-04-25 18:17
AmiDog

Registered: Mar 2003
Posts: 97
FLI Problem

I've coded an FLI routine which works nicely except for the last 3 (or maybe 4) lines of the display where I'm not getting any FLI effect. Is there something special about the area which may be covered by the border (in case of 24 row mode), or have I just messed up somewhere?
2005-04-25 19:15
Tch
Account closed

Registered: Sep 2004
Posts: 512
Ehr,is it greyish? ;)
2005-04-25 19:48
WVL

Registered: Mar 2002
Posts: 924
you can only get badlines in lines $30-$f7.. (the normal screen lies from $33-$fa) so you have to open the border and start the FLI a couple of lines earlier..

note : because your screen is moved 3 pixels down, you don't get the last 3 pixels FLI ;)
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Codey/Second Dimension
bOOZElEE
A3/AFL
tlr
zscs
Guests online: 226
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Codeboys & Endians  (9.7)
4 Mojo  (9.6)
5 Coma Light 13  (9.6)
6 Edge of Disgrace  (9.6)
7 Signal Carnival  (9.6)
8 Uncensored  (9.5)
9 Wonderland XIV  (9.5)
10 No Bounds  (9.5)
Top onefile Demos
1 Nine  (9.7)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.5)
6 Scan and Spin  (9.5)
7 Onscreen 5k  (9.5)
8 Grey  (9.5)
9 Dawnfall V1.1  (9.5)
10 Rainbow Connection  (9.5)
Top Groups
1 Artline Designs  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Performers  (9.3)
5 Censor Design  (9.3)
Top Cover Designers
1 Duce  (9.8)
2 Electric  (9.8)
3 Junkie  (9.6)
4 The Elegance  (9.5)
5 Mermaid  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2025
Page generated in: 0.039 sec.