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Forums > C64 Coding > Pre-configured Relaunch64 available?,anyone?
2005-07-22 22:15
Stirf
Account closed

Registered: May 2002
Posts: 26
Pre-configured Relaunch64 available?,anyone?

carnage/ex spiders-crew/ex role/ex uturn, wants to investigate for getting back into c64 code.but only has a pc, so i suggested relaunch64 (which i don't actually know i had only heard of) instead of using assemblers inside emulators.but relauch has to be heavily configured and tools found&attached.the quality of the attached tools isn't really an issue, so isn't there any pre-configured downloadable version, with all the main tools and stuff configured that You can provide?info or rather files, more than welcome!
 
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2005-07-23 20:16
Scout

Registered: Dec 2002
Posts: 1570
Quote: tnx for the reactions guys, i didn't know stirf posted this question till after i done some testing with relaunch64. I did manage to compile a sample to .prg, but io had to alter some stuff to get it and put in some parameters for ACME. but what the hack it worked. now i am still trying to get a file crunched and then i am ready, problem is that i have been out for so long that i forgot most of the c64 monitor commands :S i figure that the cruncher had to know what start address the .prg is started on, could be $0801 to $0810 or something. does anyone have a list with all commands for me??

tnx in advance

cng


http://www.the-dreams.de/aay.html

Happy coding ;)
---
-= Silicon Ltd. =-
http://www.deco-design.com/scl
2005-07-23 20:19
Tch
Account closed

Registered: Sep 2004
Posts: 512
Cool to see you want to get back into the C64!

Most commands I use in Monitor are:

D 0800 checking the code
M 0800 Viewing chars.
T 0800 2000 4000 (copy to 4000)
A 0800 Code your own shit.

More is possible,i think,but I use a crt-image of my old cartridge,so I don´t know if they correlate.
2005-07-23 22:25
Monte Carlos

Registered: Jun 2004
Posts: 359
Use any crossassembler and any make and any texteditor and VICE.
2005-07-23 22:50
Rattus
Account closed

Registered: Apr 2004
Posts: 34
And get a real Commodore 64 for testing and watching stuff...
2005-07-24 10:04
Carnage
Account closed

Registered: Jul 2005
Posts: 3
Quote: http://www.the-dreams.de/aay.html

Happy coding ;)
---
-= Silicon Ltd. =-
http://www.deco-design.com/scl


tnx for those codes that will help too.
and i still have stirf to explain alot of things, however i don't always know what the hell he is talking about ;) then again, he doesn't know what i am talking about when i am programming for the pc.

cng
2005-07-24 10:07
Carnage
Account closed

Registered: Jul 2005
Posts: 3
Quote: Cool to see you want to get back into the C64!

Most commands I use in Monitor are:

D 0800 checking the code
M 0800 Viewing chars.
T 0800 2000 4000 (copy to 4000)
A 0800 Code your own shit.

More is possible,i think,but I use a crt-image of my old cartridge,so I don´t know if they correlate.


hey tnx!

it was the "D" that i needed :)
finally i can see something. i always use the action replay 6, i had that one for my c64 a while ago.

now let's see if i can get something to work

cng
2005-07-31 18:42
Stirf
Account closed

Registered: May 2002
Posts: 26
started investigating myself too now, I use 64TASS since it says to support C64-TASS (Turbo Assembler) sources.
and it indeed does after loading and saving with XP Wordpad (for getting rid of fake <CR>s/the wrong Enters) also Lower Case conversion with Relaunch itself seems a must.I now compile with this parameter for 64TASS: "try.tas -o try.prg".
So I get a Working try.prg after compiling, but Relaunch can't locate it, whenever I try to start CCS or Vice with it from Within Relaunch (that's the general purpose of the whole thing) I get an error message saying "extra arguments on command-line" any ideas how to get the run-with-emulator function working???
2005-08-02 23:31
tasche
Account closed

Registered: Apr 2004
Posts: 12
i have set up the dev-env like follows:

1. a folder in the root of the drive i use, where i place:
- relaunch64
- acme
- vice
- ccs
- exomiser

2. a subfolder for my dev-stuff (source, bins etc..)
3. a subfolder for the compiled *.prg
4. set the needed configuration

so it looks like this:

e:/relaunch64/
e:/relaunch64/devstuff/...
e:/relaunch64/compiled/...
e:/relaunch64/acme.exe
e:/relaunch64/exomiser.exe...
etc.

this way it works very well for me ^^
btw.: u NEED a basic-line, cause your compiled code ist LOADed n RUN...
2005-08-03 11:03
Stirf
Account closed

Registered: May 2002
Posts: 26
how is the compiler and emulator (and cruncher) set up inside Relaunch?what commands have you gaven in there?I really can't get it working in a normal way, I have made a .bat file for the emulator too get the .prg (compiled source) working, but that is not the right way, Relauch should be able to run
the .prg itself.
2005-08-05 00:18
tasche
Account closed

Registered: Apr 2004
Posts: 12
puuh...
i'm running the german version and i'm too busy to install the english, just to get the english called settings

normaly, if you have a well pc-knowledge, it shouldn't be that difficult, to find the correct settings ^^

in german there are these settings, which needs to be set up:

Einstellungen (should be options or settings or similar)
__-> Kompiler-Einstellungen (compiler settings)
____-> Zielverzeichnis für kompilierte Sourcecodes eintellen (setup targetfolder for compiled sourcecode)
__|-> aktivierter Kompiler (aktivated compiler)
__|-> Emulator-Einstellungen (emulator settings)
__|-> Packer/Cruncher (./.)

if you speak german, u can get some hints here:
http://www.forum-64.de/wbb2/board.php?boardid=29

i've forgotten an important hint: none of your folders must have any spaces !!! so NO folders like: '/source code/' or so...
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