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Forums > C64 Coding > RetroDebugger and cc65/ca65
2025-01-23 11:14
Stone

Registered: Oct 2006
Posts: 173
RetroDebugger and cc65/ca65

For larger c64 projects, I have always preferred the ca65/ld65 combo to Kick Assembler et al. The downside from not using KA was that I couldn't get source-level debugging with Slajerek's RetroDebugger.

While developing my 2024 craptastic 4K game, I created this little script to convert ld65 debuginfo to RetroDebugger format.

Hopefully it can be of use to others:

https://github.com/Galfodo/ld65-to-kickasm-debuginfo-converter
2025-01-23 16:07
chatGPZ

Registered: Dec 2001
Posts: 11445
At this point i should probably mention that the debug info of cc65 is a moving target - it may change without notice. So better use the code from cc65 repo for accessing it.
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