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Poeba Account closed
Registered: Feb 2002 Posts: 42 |
Does IRQ-loaders work on emulator?
Hi, I try to figure out how to get an IRQ-loader to work on my ccs64 emulator. I tried several loaders, even the one on this database from Agony, but everytime I try it the system crashes. Is it not supported by the emulator or must I set the drive emulation in a certain way?
I don't have a real c64 to test it at the moment :( so I'm kinda stuck here.
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CyberBrain Administrator
Posts: 392 |
Yep, IRQ-loaders works.
In Vice be sure to check "True Drive Emulation".
In CCS64 i guess you should set 1541 Emulation to "on" |
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Radiant
Registered: Sep 2004 Posts: 639 |
Also, if CCS64 fails, try VICE. It's got somewhat better emulation of most C64 features. |
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madcrow Account closed
Registered: Oct 2003 Posts: 39 |
Even with CCS64, I've never had any problems... The latests betas are almost as good as VICE (and for NTSC emulation, even better) I wonder what you could be doing wrong to NOT have IRQ loaders working...
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please have pity on the n00bish emu kiddie responsible for the post above. |
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hollowman
Registered: Dec 2001 Posts: 474 |
its easy, i just use a 2 bit atn irq loader and enable drive #9 in the emulator to get it not working =) |
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cadaver
Registered: Feb 2002 Posts: 1160 |
NTSC poweruser emulation :) |
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Krill
Registered: Apr 2002 Posts: 2980 |
Quote: its easy, i just use a 2 bit atn irq loader and enable drive #9 in the emulator to get it not working =)
Thanks for the hint, Johan, I just have added a routine to check for more than one active device on the bus to my 2bit+atn loader's init routine. So now the init routine will return an error with more than 1 turned-on device on the bus. That won't help for the systems where already more than one device _connected_ to the bus will screw the protocol, though, but it will help most users who have no idea of the 2bit+atn protocol's big disadvantage. (So now please add error screens to your demos) :D |
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Poeba Account closed
Registered: Feb 2002 Posts: 42 |
Thanks for the replies.
I got it working though, it was a device setting in the emulator after all.
It works realy smooth now |