Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Code, how to get started?
2006-04-23 19:37
Sixx

Registered: May 2005
Posts: 229
Code, how to get started?

An old friend of mine who coded a little in 85-86 was thinking about coding on the c64 again. He was wondering what he needs to get started and began to mumble something about some reference guide. He also wonder what assembler he should use. He will be using VICE. Thanks for heelping out guys.
 
... 22 posts hidden. Click here to view all posts....
 
2006-04-23 22:03
Mihai

Registered: Feb 2002
Posts: 29
I put them all here :D

The Best C64 Ml tutorial collection
2006-04-23 23:16
raven
Account closed

Registered: Jan 2002
Posts: 137
And after u read all those guides, take some demos with
effects that interest u & disassemble, disassemble & then
disassemble some more.

Did i say disassemble? :)

Best way to learn, bar none.
2006-04-24 06:32
Sixx

Registered: May 2005
Posts: 229
Great, thanks y'll...
2006-04-24 11:17
Cruzer

Registered: Dec 2001
Posts: 1048
Or simply outsource the programming to India :o)
2006-04-24 11:25
JackAsser

Registered: Jun 2002
Posts: 1989
Disassemble code? Personally I hate reading other people's generate machine code, sources are OK though. Bugging C64-coders on channel #c-64 on ircnet is MUCH more efficient (at least for me). =)
2006-04-24 11:45
Oswald

Registered: Apr 2002
Posts: 5022
Jack, back then there was no IRC man :)

Evem myself had learned fld, raster splitting, and dycp through examining someone else's code in ~90-92 :)

(hm and the tunnel / inner torus from mathematica later)

simple stuff can be quite easily learned from disassembling or the basic concept of the effect. I kept checking code till 2000. Now I rather ask too :)
2006-04-24 12:04
raven
Account closed

Registered: Jan 2002
Posts: 137
What are u guys talking about..

Going through code using a monitor is fun!
2006-04-24 12:25
Cruzer

Registered: Dec 2001
Posts: 1048
I have always hated disassembling other peoples code. It's much more fun trying to guess how something is done. And if you're lucky this exercise can also have the side effect that you come up with an even better way of doing it than the routine you tried to figure out.
2006-04-24 15:11
QuasaR

Registered: Dec 2001
Posts: 145
I second Cruzer and Jackass opinion! It's much more fun to sit in school and thinking of "recoding" effects that one once watching in a demo before getting into school... Yeah, those were the days! Now, IRC is the way to go when you're lazy.
2006-04-24 16:46
Krill

Registered: Apr 2002
Posts: 2850
I always enjoyed analyzing other people's assembly code. I think Dawnfall and One-Der had most learning effects on me :D
Previous - 1 | 2 | 3 | 4 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
psych
Apollyon/ALD
Scrap/Genesis Project
Acidchild/Padua
Jetboy/Elysium
Aomeba/Artline Desig..
Linus/MSL
Didi/Laxity
Guests online: 142
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Memento Mori  (9.6)
10 Bromance  (9.5)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Rainbow Connection  (9.5)
7 Dawnfall V1.1  (9.5)
8 Quadrants  (9.5)
9 Daah, Those Acid Pil..  (9.5)
10 Birth of a Flower  (9.5)
Top Groups
1 Nostalgia  (9.3)
2 Oxyron  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Diskmag Editors
1 Jazzcat  (9.4)
2 Magic  (9.4)
3 hedning  (9.2)
4 Elwix  (9.1)
5 A Life in Hell  (9.1)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.041 sec.