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Forums > C64 Coding > Code, how to get started?
2006-04-23 19:37
Sixx

Registered: May 2005
Posts: 229
Code, how to get started?

An old friend of mine who coded a little in 85-86 was thinking about coding on the c64 again. He was wondering what he needs to get started and began to mumble something about some reference guide. He also wonder what assembler he should use. He will be using VICE. Thanks for heelping out guys.
 
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2006-04-24 17:03
pernod
Account closed

Registered: Nov 2004
Posts: 25
Sometimes I don't even understand my own code if I disassemble it. ;-P
2006-04-24 20:10
Tch
Account closed

Registered: Sep 2004
Posts: 512
Please, let someone make a nice demo in MonitoR for me to ´investigate´..
It´s -still- the only way I do my shit.
Which is not much,go figure.. ;)
2006-04-24 20:22
Oswald

Registered: Apr 2002
Posts: 5022
cruzer,quaser: checking someone's code also has another benefit: you can decide if you can do it faster, you can came up better ideas reinventing it, rather than reinventing the wheel. At my latter code checkings I only took a peek to know how good is it done, and if it's possible to optimize it further.
2006-04-25 06:25
Style

Registered: Jun 2004
Posts: 498
Ive never really looked at other people's code. Never wanted to, spoils the fun.

A couple of times Quetzal has sent me a routine or whatever when we're figuring something out, but Ive never actively disassembled a demo part to see how its done.

It means I suck, but at least I suck honestly :)
2006-04-25 16:01
Bones99

Registered: May 2005
Posts: 29
Quote: Sometimes I don't even understand my own code if I disassemble it. ;-P


Whew! . I'm glad I'm not the only one ..
2006-04-25 18:32
QuasaR

Registered: Dec 2001
Posts: 145
@Oswald: Maybe that's the difference between me and you and me not beeing such a good coder as you...
2006-07-21 06:47
psymon
Account closed

Registered: Jul 2006
Posts: 7
How can you even attempt to make a demo interesting without ripping out some code from a game with 4k-10k of Robb Hubbard music?
2006-07-21 08:18
Scout

Registered: Dec 2002
Posts: 1568
Quote: How can you even attempt to make a demo interesting without ripping out some code from a game with 4k-10k of Robb Hubbard music?

Huh?

---
8Bit Mayhem - The Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/
2006-07-21 09:30
Jetboy

Registered: Jul 2006
Posts: 219
Common!
We used to program most of our demos in Parados and early Elysium with Action Replay's (or Final 3) monitor.
2006-07-25 13:02
Stirf
Account closed

Registered: May 2002
Posts: 26
why use VICE?
no actual c64 available?

perhaps programming on pc is more comfortable but on c64 it's more fun!
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