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Forums > C64 Coding > calculating of square roots ?
2006-06-29 00:59
Trifox
Account closed

Registered: Mar 2006
Posts: 108
calculating of square roots ?

hi all, for my newest project i am in urgent need to calculate the length of a 2d vector, reminding pythagorian math i remember that i have to calculate the roots of a fixed point (8bits.8bits) number, how can that be mastered in a convenient way ?!?!?!

thx
 
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2006-07-02 09:55
Cruzer

Registered: Dec 2001
Posts: 1048
Math professor?
2006-07-02 11:51
Graham
Account closed

Registered: Dec 2002
Posts: 990
Heh, math teachers usually don't have too much math skills. I remember a math teacher who said that it was impossible to calculate a sinus and all the small pocket calculators had big lookup tables inside :D

PS. Oh and I noticed a small mistake in the routine. It's input is max. 14 or 15 bits and not full 16 due to some overflow stuff I had not taken into account earlier.
2006-07-02 12:22
Hein

Registered: Apr 2004
Posts: 933
Those teachers don't teach at university, do they?
2006-07-02 13:24
Trifox
Account closed

Registered: Mar 2006
Posts: 108
great suggestions, but what is with my fixed point number ?!?!
can i use this kind of algo on a 16 bit number and treat the result as a fixed point 8bit.8bit float value ? i think that would be faar too easy ... ;(
2006-07-02 13:50
Graham
Account closed

Registered: Dec 2002
Posts: 990
Fixed point is pretty simple: Just increase iteration count and extend all the variables to fixed point. Currently D counts from 2^7 to 2^0 but you can continue with 2^(-1) etc. Not a problem.
2006-07-03 08:37
Monte Carlos

Registered: Jun 2004
Posts: 351
@trifox
look in the user contributions section of the cc65 homepage.
there should be a file sqrtv1.0.zip
i wrote this after the last csdb discussion about calculating sqareroots. Perhaps it helps

Monte Carlos
2006-07-03 10:04
Graham
Account closed

Registered: Dec 2002
Posts: 990
Ok guys, I finally tested the routine I did up there. Like said before, it only allows 14 bit input ($0000 to $41FF to be more accurate). The reason for this is that M needs one more bit. Ok, some people might want full 16 bit so here is a fixed routine which only has 3 opcodes more:

        LDY #$00    ; R = 0
        LDX #$07
        CLC         ; clear bit 16 of M
.loop
        TYA
        ORA stab-1,X
        STA THI     ; (R ASL 8) | (D ASL 7)
        LDA MHI
        BCS .skip0  ; M >= 65536? then T <= M is always true
        CMP THI
        BCC .skip1  ; T <= M
.skip0
        SBC THI
        STA MHI     ; M = M - T
        TYA
        ORA stab,x
        TAY         ; R = R OR D
.skip1
        ASL MLO
        ROL MHI     ; M = M ASL 1
        DEX
        BNE .loop

        ; last iteration

        BCS .skip2
        STY THI
        LDA MLO
        CMP #$80
        LDA MHI
        SBC THI
        BCC .skip3
.skip2
        INY         ; R = R OR D (D is 1 here)
.skip3
        RTS
stab:   .BYTE $01,$02,$04,$08,$10,$20,$40,$80

This routine works perfectly for all values from $0000 to $FFFF. It even works better than BASIC V2 math which for example fails at INT(SQR(X)) sometimes :)

In fact, my small BASIC program which was supposed to test the assembler sqrt routine failed at value 26569. It returned 162 there although 163*163 = 26569, so it said that my asm routine had failed although it was the BASIC V2 math routines which had failed :D
2006-07-03 10:40
enthusi

Registered: May 2004
Posts: 675
maybe someone can sue MS for that
2006-07-03 12:39
_V_
Account closed

Registered: Jan 2002
Posts: 124
Theoretically speaking, that math teacher wasn't completely wrong when he said you can't really calculate sines. Of course, results like sin 0° = 0 are easy and exact, but some sines are irrational numbers (sin 45°, for example), which - using methods currently known - would take forever to determine exactly. So we settle for rational approximations which usually are sufficient for all intents and purposes.

By the way, if you just enter ?SQR(26569), the V2 basic routine gives 162.999976. The INT routine seems to act like a floor function in that it just throws away the decimal part of the result. Maybe it's better to adapt the test routine so that it rounds numbers up or down - for example

1 INPUT Q : REM Q > 0
2 S = SQR(Q) : I = INT(S) : D = S - I
3 IF (D < 0.5) THEN (A = I) : GOTO 5
4 A = I + 1
5 PRINT A

?
2006-07-03 13:51
JackAsser

Registered: Jun 2002
Posts: 1989
ROUND(x) == FLOOR(x+0.5) == INT(x+0.5), given x>=0 FYI.

This is also important when using fix point for example. Consider using a 8.8 value for expressing an y-coord, then to convert it into actual screen coords I've seen many examples of a simple truncation of the LSB-part. Always add by half before truncation, i.e. y'=HI(y+$0080) otherwise you introduce a 0.5 bit error which will in some cases result in jerky and jumpy motion.

@Graham: Nice work! I'm impressed. :)
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